[Finished] SF - Three AP Starfinder Campaign (Saturdays, 8-11 EDT)

I guess I was destined to mow the lawn tonight :smirk:

Shit happens I feel ya @Rando, we’ll all live I’m sure. I was set to get back to my Ghosts of Saltmarsh campaign last night (Friday) after we have been off for some time and then the power went out around 7pm, my generator wouldn’t start and the power wasn’t restored until 10:45am this morning.

No worries Rando. Hope they can fix it for you soon.

Doh! Years back when they rebuilt the system near me it was crap for months. Hopefully you won’t have to deal with anything that bad. This gives me a lot of time to plan all the intricacies of my character and really create a solid base for roleplaying.
…weeks later…
Peww peww! “Suck it, whoever you are. So, what phat lewtz did I get?” :wink:

Let’s go ahead and aim for playing this Saturday. Things aren’t fixed but have been “good” this past week. It’s rare, but when it does happen and we lose connection it’s stop-and-go for hours at a time.

Well I guess we’ll either be playing through the whole session or it will end up being stop and not go hehe. :smirk:

Not sure how related it is, but I had issues with Discord running on the same system as Roll 20 this week. I kept crashing out or getting massive lag spikes. Once I called in on another device it all worked fine.

So I was in contact with tech support again. The tech they sent out said it was a maintenance issue and he kicked it up the chain. Apparently a few days later (last week) they had sent out the “maintenance” crew who “fixed” the problem and closed the ticket.

Not fixed.

Called tech support again and they confirmed that our modem was having intermittent outages (along with a couple others in the neighbourhood). Said the maintenance crew would be out to take a look again and to contact them again early next week if problems continue.

They continue.

So I’m unfortunately going to cancel this week too.

[Edit] Took me 5 tries to post this.

Second campaign handout is linked up in the OP. It’s about horror campaigns generally and specifically in the Starfinder game. It asks a bunch of questions of y’all.

I found the questions in the document i think you are speaking to.

  1. Why horror? What compels us to play a horror game?
  2. What’s out? What do we leave unexplored?
  3. What’s scary? Within the bounds we’ve established, what scares us the most?

I would think this discovery process is more important for a homegrown campaign versus a module that already has its horror elements built into it. To that point I have a question, @Rando given the horror types listed in the document, what type of horror is the SoS module(Action, Body, Cosmic, Psychological)?

My answers to the above questions

  1. Nothing actually compels me to play horror games, I dont particularly enjoy the horror genre in any media. If anything I will sometimes give Cosmic horror a look.
  2. Body Horror is out - especially at the high ends of the scale.
  3. To be honest I dont think I can be scared by something in an RPG, since I am not facing it. Without having a clinical level of fear just hearing about something isn’t going to impart fear. Probably the the two biggest things that get me, are heights and deep water. I consider both to be healthy fears, not at a level where describing swimming in a murky ocean on some moon is going to have any effect on me. Now if my character had certain fears I would try to play off those, since i am playing a character. But in this case, making Vash, his fears isn’t something i thought about when making him.

I’m sorta with FIndy On these:

1 and 2) Horror Genre in general: I tend to avoid completely. I tend to have an overactive imagination and tend to have sleepless knights after watching anything in the genre. Some people enjoy that sorta thing I don’t It tends to make me surly when I’m tired at work. So I just avoid them.

I also agree that not sure if anything presented in a VTT module would trigger that effect on me though. So I have no issues with the proposed module.

Mith

I like me some horror, mostly sci-fi or fantasy horror and definitely cosmic horror. I am not into torture porn like the Saw movies. I don’t scare easily at all and horror in a ttrpg is not gonna bother me in the leaste. I love the creepy atmosphere from horror settings though.

Going by the numbers:

  1. I like creepy horror atmosphere and creepy beings and settings. I just like being creeped out by things that go bump in the night.

  2. I ain’t into torture porn. The Saw movies, Hostel, Human Centipede, never saw 'em and I won’t bother. I prefer sci-fi/fantasy/cosmic horror and I really don’t care for graphic “horror” movies that depict the whole “humans are the worst monsters” kind of thing.

  3. I enjoy being creeped out and seeing some good monsters and shit. Also it feels less murder hobo-y slaying zombies, monsters and such as opposed to straight up sentient beings.

I hope y’all don’t mind if I riff for a moment in here - I find the horror genre to be very interesting, especially for in an RPG context.

I tend to have an overactive imagination similar to @Mithinar so I’m not like a super horror geek or anything but there are aspects of it that I find very interesting and so I do like to dip my toes into it from time to time. I’ve read a few works by some of the more well known authors - King, Poe, Lovecraft, and a bunch of short stories by people whose names I can’t remember. Classic Horror movies/shows that I really liked which have been a bit more SF oriented are John Carpenter’s The Thing, Possessor, and of course Alien. In terms of TTRPGs, a long time ago I played a bit of Call of Cthulhu and also VTM.

I would say that in general that what I find fun about horror in any entertainment form is its capacity to surprise me. It doesn’t have to necessarily be “scary” although that does help in terms of achieving surprise. The surprise itself is really only effective though if it can really keep me guessing and wondering.

To me, good horror works when it subverts our expectations of how the world should work. In particular, it upsets our expectations relating to basic notions of our own safety. This is probably why it’s (understandably) a tricky subject to approach for a lot of people. There is a reverse corollary in that once you’ve witnessed the horror and your brain has circumscribed limits to it, it’s no longer scary.

I think the really tricky part for horror in RPG is that there needs to be a pretty extreme power differential between the monster and the NPCs. It is not the kind of genre I would ever want to play a favorite character in. I can think of two reasons why this should be the case:

  1. The players really need to feel like the monster is super dangerous - arguably too powerful to defeat, particularly by the conventional hack and slash means. VIctory usually just means a temporary reprieve and not a final defeat of the monster.

  2. Once you’ve seen the monster, it’s no longer scary. You know what to expect from it at that point, and your imagination isn’t going bonkers trying to fill in the missing details.

Anyway, y’all have fun! Curious to hear how this goes if y’all do play through the horror bits.

And as you said this is the tricky part. Not only do you need to show something is OP and not something for the PCs to take on like the murder hobos PCs tend to be. But there also needs to be a compelling reason to stay. So using the upcoming scenario as an example. Hypothetically speaking, We go to a resort and see a Ghost Koi the size of a Battleship fly through the resort walls and scoop up mouthfuls of resort-goers while local security blaster fire goes right through it. Vash will immediately get back on the ship and go home, vacation over, nothing to see here.

Now if it flew through and scooped up mouthful of resort goers and then feeds on and disables Vash’s ship… and take vital parts with it in its stomach. Then we would just have to go monster stool hunting. cackle…

nah, Vash would just piece together bits of other ships to get something off the ground. As long as it lasted long enough to get to the pirates if nothing else. He can at least reason with/stab them as is necessary. Worse case scenario he knows some of the words to “yo ho, ho!” he reasons that that should be enough to get his foot in the door.

I recommend the recent movie Colour Out of Space, great horror movie. Cosmic horror with Nic Cage, can’t go wrong.

Never had much use for horror pnp games. I have played Cthulhu, Ravenloft and Toon*. In each case it was kind of a depressing game where you always felt the party was in over their head and spinning their wheels. I get enough of that with real life. Also, everyone kept dying.

*Toon was horror for a different reason :slight_smile:

Are we still good to go for tonight?

Am I ever “good”?


Yes.


Doing some um… last minute prep right now and I found the thing that a few of us have been looking for in Starfinder:

LIGHTVISION SHADES
SYSTEM Eyes
AUGMENTATION CYBERNETICS
PRICE 500 LEVEL 2
This augmentation is a pair of sunglasses (your choice of
style when you purchase them) that are integrated into
your head. You can extend or retract these lenses as a swift
action. While you have the lightvision shades active, you
treat light levels of normal light and brighter as if they were
areas of dim light. In addition, while the shades are active,
you gain a +4 circumstance bonus to saving throws against
effects that inflict the blinded or dazzled condition.

(from Dawn of Flame #2: Soldiers of Brass)

I wont be able to make game this saturday ( the 17th ) Will be out in LA probably recovering from taking my kids to the beach. And meeting up with some old friends out there.