Shit happens I feel ya @Rando, weâll all live Iâm sure. I was set to get back to my Ghosts of Saltmarsh campaign last night (Friday) after we have been off for some time and then the power went out around 7pm, my generator wouldnât start and the power wasnât restored until 10:45am this morning.
Doh! Years back when they rebuilt the system near me it was crap for months. Hopefully you wonât have to deal with anything that bad. This gives me a lot of time to plan all the intricacies of my character and really create a solid base for roleplaying.
âŚweeks laterâŚ
Peww peww! âSuck it, whoever you are. So, what phat lewtz did I get?â
Letâs go ahead and aim for playing this Saturday. Things arenât fixed but have been âgoodâ this past week. Itâs rare, but when it does happen and we lose connection itâs stop-and-go for hours at a time.
Not sure how related it is, but I had issues with Discord running on the same system as Roll 20 this week. I kept crashing out or getting massive lag spikes. Once I called in on another device it all worked fine.
So I was in contact with tech support again. The tech they sent out said it was a maintenance issue and he kicked it up the chain. Apparently a few days later (last week) they had sent out the âmaintenanceâ crew who âfixedâ the problem and closed the ticket.
Not fixed.
Called tech support again and they confirmed that our modem was having intermittent outages (along with a couple others in the neighbourhood). Said the maintenance crew would be out to take a look again and to contact them again early next week if problems continue.
They continue.
So Iâm unfortunately going to cancel this week too.
Second campaign handout is linked up in the OP. Itâs about horror campaigns generally and specifically in the Starfinder game. It asks a bunch of questions of yâall.
I found the questions in the document i think you are speaking to.
Why horror? What compels us to play a horror game?
Whatâs out? What do we leave unexplored?
Whatâs scary? Within the bounds weâve established, what scares us the most?
I would think this discovery process is more important for a homegrown campaign versus a module that already has its horror elements built into it. To that point I have a question, @Rando given the horror types listed in the document, what type of horror is the SoS module(Action, Body, Cosmic, Psychological)?
My answers to the above questions
Nothing actually compels me to play horror games, I dont particularly enjoy the horror genre in any media. If anything I will sometimes give Cosmic horror a look.
Body Horror is out - especially at the high ends of the scale.
To be honest I dont think I can be scared by something in an RPG, since I am not facing it. Without having a clinical level of fear just hearing about something isnât going to impart fear. Probably the the two biggest things that get me, are heights and deep water. I consider both to be healthy fears, not at a level where describing swimming in a murky ocean on some moon is going to have any effect on me. Now if my character had certain fears I would try to play off those, since i am playing a character. But in this case, making Vash, his fears isnât something i thought about when making him.
1 and 2) Horror Genre in general: I tend to avoid completely. I tend to have an overactive imagination and tend to have sleepless knights after watching anything in the genre. Some people enjoy that sorta thing I donât It tends to make me surly when Iâm tired at work. So I just avoid them.
I also agree that not sure if anything presented in a VTT module would trigger that effect on me though. So I have no issues with the proposed module.
I like me some horror, mostly sci-fi or fantasy horror and definitely cosmic horror. I am not into torture porn like the Saw movies. I donât scare easily at all and horror in a ttrpg is not gonna bother me in the leaste. I love the creepy atmosphere from horror settings though.
Going by the numbers:
I like creepy horror atmosphere and creepy beings and settings. I just like being creeped out by things that go bump in the night.
I ainât into torture porn. The Saw movies, Hostel, Human Centipede, never saw 'em and I wonât bother. I prefer sci-fi/fantasy/cosmic horror and I really donât care for graphic âhorrorâ movies that depict the whole âhumans are the worst monstersâ kind of thing.
I enjoy being creeped out and seeing some good monsters and shit. Also it feels less murder hobo-y slaying zombies, monsters and such as opposed to straight up sentient beings.
I hope yâall donât mind if I riff for a moment in here - I find the horror genre to be very interesting, especially for in an RPG context.
I tend to have an overactive imagination similar to @Mithinar so Iâm not like a super horror geek or anything but there are aspects of it that I find very interesting and so I do like to dip my toes into it from time to time. Iâve read a few works by some of the more well known authors - King, Poe, Lovecraft, and a bunch of short stories by people whose names I canât remember. Classic Horror movies/shows that I really liked which have been a bit more SF oriented are John Carpenterâs The Thing, Possessor, and of course Alien. In terms of TTRPGs, a long time ago I played a bit of Call of Cthulhu and also VTM.
I would say that in general that what I find fun about horror in any entertainment form is its capacity to surprise me. It doesnât have to necessarily be âscaryâ although that does help in terms of achieving surprise. The surprise itself is really only effective though if it can really keep me guessing and wondering.
To me, good horror works when it subverts our expectations of how the world should work. In particular, it upsets our expectations relating to basic notions of our own safety. This is probably why itâs (understandably) a tricky subject to approach for a lot of people. There is a reverse corollary in that once youâve witnessed the horror and your brain has circumscribed limits to it, itâs no longer scary.
I think the really tricky part for horror in RPG is that there needs to be a pretty extreme power differential between the monster and the NPCs. It is not the kind of genre I would ever want to play a favorite character in. I can think of two reasons why this should be the case:
The players really need to feel like the monster is super dangerous - arguably too powerful to defeat, particularly by the conventional hack and slash means. VIctory usually just means a temporary reprieve and not a final defeat of the monster.
Once youâve seen the monster, itâs no longer scary. You know what to expect from it at that point, and your imagination isnât going bonkers trying to fill in the missing details.
Anyway, yâall have fun! Curious to hear how this goes if yâall do play through the horror bits.
And as you said this is the tricky part. Not only do you need to show something is OP and not something for the PCs to take on like the murder hobos PCs tend to be. But there also needs to be a compelling reason to stay. So using the upcoming scenario as an example. Hypothetically speaking, We go to a resort and see a Ghost Koi the size of a Battleship fly through the resort walls and scoop up mouthfuls of resort-goers while local security blaster fire goes right through it. Vash will immediately get back on the ship and go home, vacation over, nothing to see here.
Now if it flew through and scooped up mouthful of resort goers and then feeds on and disables Vashâs ship⌠and take vital parts with it in its stomach. Then we would just have to go monster stool hunting. cackleâŚ
nah, Vash would just piece together bits of other ships to get something off the ground. As long as it lasted long enough to get to the pirates if nothing else. He can at least reason with/stab them as is necessary. Worse case scenario he knows some of the words to âyo ho, ho!â he reasons that that should be enough to get his foot in the door.
Never had much use for horror pnp games. I have played Cthulhu, Ravenloft and Toon*. In each case it was kind of a depressing game where you always felt the party was in over their head and spinning their wheels. I get enough of that with real life. Also, everyone kept dying.
Doing some um⌠last minute prep right now and I found the thing that a few of us have been looking for in Starfinder:
LIGHTVISION SHADES
SYSTEM Eyes
AUGMENTATION CYBERNETICS
PRICE 500 LEVEL 2
This augmentation is a pair of sunglasses (your choice of
style when you purchase them) that are integrated into
your head. You can extend or retract these lenses as a swift
action. While you have the lightvision shades active, you
treat light levels of normal light and brighter as if they were
areas of dim light. In addition, while the shades are active,
you gain a +4 circumstance bonus to saving throws against
effects that inflict the blinded or dazzled condition.
I wont be able to make game this saturday ( the 17th ) Will be out in LA probably recovering from taking my kids to the beach. And meeting up with some old friends out there.