[Closed] PF2 - Grapper's Homebrew (Thursday, 7:30-10:30 EDT)

I am currently in the process of making a brand new DathX (Dathlue, Dathomir, Dathomatrix, etc).

A primal (Draconic? Elemental? Fey?) sorcerer with a ridiculously charming French accent, inspired by the best red-headed video game characters: Aurore Cassel and/or Leliana.

  • we’ll get a party face
  • we’ll get another Heal caster

I don’t know whether to bolt the rogue or champion archetype on at level 2 to add AC and/or lean more into the two competing party concepts.

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I’m seeing this as an Order that revolves around both life and death. There is a power behind the scenes of some sort that basically decides who lives and who dies to further its own ends. On the face it appears that it moves towards helping and healing etc, but from time to time there also seems to be a secret darker side to it. Maybe when they decide someone has to die it is “for the greater good”. Kotar doesn’t know, he doesn’t really know what good is since that part of his brain is kinda broken. But he THINKS being part of this organization is “good”. I’m going Warpriest just because it fits the theme better than cloistered.

Mystical Cult ( We really need a good name… like… Katana Club… I know that’s not a good name but I can’t think of one)

Mysterious group of sword-wielding itinerate priests. (This feels perfect)

Edicts Serve the greater good. Help/protect those in need… particularly the innocent.
Anathema Never talk about Fight Club (in essence don’t give up the secrets of the order, you can admit that it exists and give out the brochure that says everything is honky donkey, but you just leave out the secret “sometimes we kill people for the greater good” part.) Forbidden to wear armor or use any weapon besides the Katana. (Spells that mimic weapons and armor are OK though)

Devotee Benefits

Cleric Spells 1st Mystic Armor 3rd Heroism 5th Blink Charge
Divine Font heal
Divine Sanctification may choose holy
Divine Skill Medicine
Domains Healing, Might, Perfection, Zeal
Favored Weapon Katana

I picked Medicine because Edict: Help people, so that seemed obvious as well as Healing Domain. The other 3 domains I picked because they seem to fit the theme of being a perfected body or instrument of the will of the cult. Almost like a monastic tradition of being your best self. I may never even choose Domain Initiate so the Domains might never even come into play for me.

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Mystical Order of Itinerant Sword Teachers… MOIST for short.

Oh and I am 100% ok with the old woman contacting me in my dreams etc. Whatever delivery device you choose for that is fine by me.

So based on…

I introduce to you my character! And Jerad is my character’s dealer. And Kotar is um… someone who doesn’t hate my character 'cause he hasn’t met her yet.

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Firstly, that’s hilarious.

Second, what is your impetus for leaving your cushy life as a dense, obstinate, and spoiled noble brat? :rofl:

'Cause she’s a heretic (primal caster by blood) and a rogue in training and fleeing France for England sounds like a great idea at the time. And she may or may not have lifted a ticket for the ship from one of the other party members…

And of course she’s flunking out of school and arranged marriages suck.

Eh, I doubt I’d want to go adventuring with one of my students (I’m imagining a small class of various ages, but 12 years old on average), especially one that frustrated me to the point of making my brain explode. It’s funny! But not in any way realistic. We don’t have to start off knowing each other well though. Maybe you’re the elder sibling of one of my students that I saw on occasion when you picked up your little brother or something?

Sold!

And of course f**king little Abelard III is set to inherit everything.

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Right? RIGHT?!? I hate that little twerp!

@Daemoro 's friend @mythmaker will be joining us in the campaign.

We’ll be having a session 0 on Jan 9th.

If everyone could, please post up a summary of your characters aspects. You should have your reason for adventuring, your trouble and something shared with another player. You could also have 2 other aspects, but they are not required. Each one should be one sentence or less.

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Here’s what I’ve got so far. It can definitely be tweaked some:

Kotar

High Concept: He doesn’t understand why Michio killed herself in an effort to save him and make him into a better person. He is trying to figure that out and she tends to contact him in his dreams to nudge him where he is supposed to be. She doesn’t generally tell him what to do, just where to be. It’s really annoying sometimes.

Aspect: Michio set him on a path of self discovery and hopefully self improvement. She speaks to him in his dreams sometimes to guide him where he needs to be.

He carries Michio’s sword and uses it to the exclusion of all other melee weapons.

He has attached himself to one or more characters, possibly at the behest of Michio, and he is studying them to figure out what he is supposed to do in all these situations where he would usually just resort to violence.

Trouble: Kotar has little to no concept of what most people consider to be the finer points of right and wrong. He knows this is a problem but never really worried about it until recently. He just used it to make a living doing jobs that most people wouldn’t. So if he reacts without guidance it tends to upset people.

Also he has killed a lot of people or generally made their lives miserable (arson, planting evidence, hibachury… etc) for no other reason than that he was getting paid to do it, so there are probably people who want revenge.

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Hey, y’all! Thanks for letting me join in! @Daemoro has talked a lot about this group, so I’m really excited for this campaign. :slight_smile:

I’m thinking that I’ll play a Thaumaturge. I’m still workshopping him a bit, and could probably make him fit as a tank, skill monkey, face, or striker, depending on what y’all feel is missing from the group.
Totally flexible to change any part of this backstory too, if I’ve misunderstood any of the world building.

Zekial Thorne

Backstory

It was raining as Zekial made his way towards Ol’ Nan’s cabin. On the one hand, this was good - folks were keeping their hoods up, eyes down, and were hurrying to stay out of the wet, so there was little chance that he’d be noticed or remembered. On the other hand, he hadn’t grabbed his good cloak in his hurry out of the dispatch office, and he was getting soaked. His salt and chalk were going to be useless. Hopefully the spirits were just as reluctant to venture out in this downpour as anyone else. Just in case, he tossed a silver piece into the well as he passed, murmuring a prayer that the water sprites (surely more common during rain) might bring him luck.

As he finally reached her door, he brought two fingers to his lips, then to the horseshoe over the frame, before pushing his way over the threshold.

“Zeke? That you, hon?” a cheery voice called from the kitchen.
“Yeah, Nan.”
“I didn’t expect you tonight.”

“I know, Nan.”

He was in a hurry, but not such a hurry to be unwise. He carefully shed his dripping jacket and boots before stepping over the salt line in entryway, spit into the foul humors basin, and brushed both shoulders with the goose-feather fan, before he moved around to the kitchen.

“Well I hate to be unprepared, Zeke, but dinner’s not ready yet. Why don’t you make yourself useful and chop that celery?”
“Sorry Nan, I can’t. I’ve got news.”

Ol’ Nan looked up from the potatoes she’d been peeling, with a grin on her wizened face, but it faltered as she saw Zekial’s expression.
“Too much to hope for good news, I see”, she said, stepping off her stool and shuffling over to him.
“What’s the trouble?”
Zekial pulled a parchment from his pocket as an answer. Nan took it from him, furrowing her brow and bringing it to practically touch her nose. She must have still been unable to make it out, because, with a huff, she hobbled over to the hearth, angling the page to get better light.

Zekial didn’t need to follow. He’d memorized it already.

SUSPECT: Crone who haunts the cabin on the hill past the miller. Goes by “Old Nan.”
CRIME: Witchcraft, devilry, and high heresy. Multiple witnesses.
DIRECTIVE: Detain for questioning. Force authorized. Beware foul magics and charms.

Zekial stood there, fidgeting with his rings. He could feel moisture moving down his shoulderblades, but wasn’t sure if it was rainwater or sweat.

Ol’ Nan looked up.
“They gave YOU this?” she asked, with a wry grin forming on her wrinkled face.

“The Inquisitor wasn’t in today. The Deputy must not have read my file. Didn’t know you raised me. We’ve got to go, Nan. When I don’t come back with you tonight, they’ll send two others.”

Nan nodded absently, eyes having drifted back to her condemnation.

“‘Multiple witnesses’”, she scoffed under her breath. “That’ll be the last time I exorcise Fletcher’s cow, that’s for damn sure.”

She looked back up - flint in her eyes and steel in her voice.
“Upstairs. Chest at the foot of the bed. Two packs. Bring them.”

Zekial went - anxious energy flowing out his legs as he took the stairs two at a time.

When he got back, Ol’ Nan was already by the door, just this side of the salt line. She had her oiled cloak on, walking stick in-hand.

“The bigger one’s for you,” she said, taking the smaller of the two packs from his surprised hands. “Top pocket. Take it out, put it on. DON’T take it off.”

He opened the flap to the top pocket, and pulled out a dull-bronze amulet, intricate runes etched into its surface.

“Nan? What is this?” he asked.
“The best safety I can give you, for now. DON’T take it off.”

She shouldered her smaller bundle and put up her hood.

“That prick of an Inquisitor will give me a merry chase, and I’d rather he not trip over you while he’s at it. We’ll have to go separate ways, for now.” She gave Zekial a sad smile. “I’m sorry, my boy. There’s a lot I’d still meant to teach you. But you’ve got the fundamentals. I suggest you head to the Albian Isles. Feinfold should be far enough away to make a fresh start, without having to become a hermit entirely.”

Then, with a grin and a wink, Ol Nan stepped over the line and out the door into the rain.

Zekial stood there for a moment, slack jawed. But only a moment. This certainly hadn’t been what he’d expected, but he knew better than to ignore Ol’ Nan’s advice. He grabbed his own coat and pack, and started towards the door.

Stopped.

Turned around.

Grabbed a fresh, dry, bag of salt from the cupboard, shoving it deep into the oiled pack.

And strode back out into the rain.

Stats

Thaumaturge 1

Medium, Human,

Humanoid Ancestry: Human (Versatile Human)

Background: Bounty Hunter

Speed: 30 ft. Languages: Common, Elven

Str +3 Dex +1 Con +0 Int +0 Wis +1 Cha +4

Implements: Amulet

Aspects

High Aspect

The wide world is a dangerous place. I want to make it safer for me and mine.

Trouble

I defected from the Inquisition, and I’m pretty sure they don’t take kindly to sudden departures.

Another Aspect

Raised by my grandmother, “Ol’ Nan”, I believe every rumor and old wive’s tale. Grumpkins, Snarks, Boogie-woogies, and Beaver Sharks - they’re all real. And woe upon whoever isn’t prepared for them.

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And I did a bit of looking and came up with 3 spells for my Order that were NOT already on my list:
1st: Sure Strike 3rd: Haste 5th Mantle of the Unwavering Heart

/wave @mythmaker

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Am I doing it right?

Character Aspects:

  • Self-Important Academic
  • Won’t Harm an Innocent for ONLY Self Benefit
  • Seeker of Knowledge

High Concept:

  • Values Survival, Knowledge, and Self-Discovery (different aspects of Power)

Trouble:

  • He displayed an unknown power before the children of nobility when he was in a trusted position as an instructor. The inquisition may or may not be after him.
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@mythmaker Backstory and Aspects are great

@Daemoro
For aspects, I suggest:
High Concept: Following the advice of Michio, who speaks to him in dreams
Trouble: Reputation as a bad man or Hunted by someone who wants revenge
Group: Needs the help of companions to guide him on what is right and wrong

Regarding Spells for your Sect:
Sure Strike and Haste make sense. How does Mantle of Unwavering Heart fit the theme?

@Uglybugger Aspects look good

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Awesome!

I’m good with trouble being an “and” rather than “or” if you want.

As for the level 5 spell it was one i saw that looked cool. I didn’t put a lot of thought into it since it was so far away. I will make a better effort :slight_smile:

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Can I assume that @grapper is going to be making use of Fantasy Grounds Unity? If so, for those of you who haven’t used it recently, you might want to run an update.

If @mythmaker hasn’t used it before, the downloader can be found here: Fantasy Grounds Unity. You’ll probably want the Free Demo version unless you plan to run games yourself at some point.

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Yes, I’m old and I don’t like change :older_woman:

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