I plan on using “Automatic Bonus Progresion” and “Proficiency Without Level”
Disclaimer: I’m not wedded to this setting, but since people said that they would go with what I wanted…
Here is a setting I have been toying with for a while. It is human centric, but I might be able to work in some other races if people really want them as long as they are not too crazy. The tech level is lower than a typical D&D/PF setting, more medieval than renascence so guns and gears is out.
There are a lot of factions to align with and/or fight, so I would ask that we work together to decide a direction before people start making characters.
History
Creation Mythology
In the beginning, there were the celestial beings, with Sabazios and Atnihsa being the most powerful among them. The two fell in love, and from their union, Atnihsa gave birth to the world. In turn, Sabazios created the first humans and breathed life into them.
As the humans began to reproduce and spread across the world, Atnihsa grew angry, feeling that they were defiling her creation. This sparked a conflict between Sabazios and Atnihsa, each rallying other celestial beings to their side. Their disagreements escalated into a great war, but neither side could achieve victory.
Those celestials who refused to take sides fled to the fairy realm, seeking to avoid the conflict, and became the first fae.
When the war reached a stalemate, Atnihsa and her followers retreated beneath the world, and a cold war began between her and Sabazios. This conflict was waged indirectly among the humans, as Atnihsa’s minions tried to lure them with promises of power and riches.
Blinded by jealousy and hatred, Atnihsa’s followers were twisted by their own corruption, transforming into the devils and demons known today.
The Elvinal Empire
A powerful empire once rose among humans, centered in the city of Elvi. The Elvinal people, masters of magic, expanded their dominion, conquering neighboring lands one by one. In their pursuit of ever greater power, they struck dark deals with devils.
But just as their empire seemed unstoppable, the price of their bargains came due. Demons were unleashed upon the world, causing the Elvinal empire to crumble.
Amidst the chaos, a glimmer of hope emerged. The Church of Sabazios gathered holy warriors, who fought back the demonic forces, banishing them to the underworld. At the same time, the church purged the world of magic, wiping it out—including from the Elvians, many of whom had bound themselves to its power.
Fearing for their survival, some Elvians fled to the fairy realm, where they would live on as the elves we know today.
Recent History
Hundreds of years after the fall of the Elvinal empire, the Albian Isles, once part of its northern reach, have become nearly abandoned by humans and overrun by monsters. One of the last human settlements on the isles is Fienfold.
Less than a year ago, the secretive Cult of the Dragon awakened the great dragon Algweorn, also known as “The Great Lord” or “The Sleeper.” With his rise, the dormant Mt. Diognok volcano also erupted, spewing ash and smoke. Algweorn swiftly deposed the leaders of Fienfold and established a small kingdom in their place.
On the outskirts of civilization, the Order of the Inquisition has never held much influence in the region. But under Algweorn’s protection, all manner of heretics and mercenaries have gathered, seeking freedom from the church and the chance to plunder ancient magic for profit. So far, Algweorn has allowed the Inquisition to operate, as long as they avoid interfering with the Cult of the Dragon, who now form the kingdom’s elite.
The merchant class has flourished under the new regime, forming powerful cartels that prevent independent merchants from entering the market. Meanwhile, the ordinary people of Fienfold have suffered under this new order, increasingly turning to the criminal underworld for protection.
Religion
Church of Sabazios
The human church is the dominant faith in most human kingdoms. Divine spellcasters are extremely rare, and most clergy possess no spellcasting abilities at all. While divine magic, known as miracles, is not explicitly forbidden, those who perform miracles are often viewed with suspicion. This is because heretics—such as those practicing Arcane, Occult, and Primal magic—can imitate real miracles and lead others into heresy.
The majority of clerics are priests who oversee their churches and minister to their congregations. Monastic orders, on the other hand, are less tied to specific locations and often have more focused missions. Three of the most prominent orders are the Order of the Inquisition, the Order of Healing, and the Order of Demonology.
Order of the Inquisition
This sect is concerned with stamping out of heresy.
Edicts seek out and destroy Arcane, Occult or Primal magic and their practitioners
Anathema use of Arcane, Occult or Primal magic
Devotee Benefits
Cleric Spells 1st: Sure Strike 3rd: Mind Reading 5th: Mind Probe
Divine Font harm or heal
Divine Sanctification may choose holy or unholy
Divine Skill Intimidation
Domains Confidence, Pain, Truth, Zeal
Favored Weapon Longsword
Order of Healing
This sect is concerned with caring for the sick and injured. Some members operate leper colonies or hospitals, while others travel seeking to bring health and healing wherever they go.
Edicts fight against disease outbreaks
Anathema refusal to grant mercy to those who ask for it
Devotee Benefits
Cleric Spells 1st: Soothe 3rd: Tempest Cloak 4th: Peaceful Bubble
Divine Font heal
Divine Sanctification may choose holy
Divine Skill Medicine
Domains Death, Family, Healing, Protection
Favored Weapon Flail
Order of Demonology
Unlike the Inquisition, who seek out heresies of all kinds, demonologists are specifically concerned with understanding and combating fiends and the undead. Many suspect them of secretly being demon worshippers.
Edicts destroy fiends and the undead, and seek out secret information about them
Anathema create undead, summon or bargain with fiends
Devotee Benefits
Cleric Spells 1st: Mindlink 4th: Containment 6th: Scrying
Divine Font harm or heal
Divine Sanctification may choose holy or unholy
Divine Skill Occultism
Domains Death, Knowledge, Secrecy, Sun
Favored Weapon Light Hammer