The alt rut

Here I am on my 9th 110, en route to 120. There is a nice well trodden rut to 120 for me now, and I thought I would pass along what I learned in this process to anyone else who has a bunch of 110s sitting around.

The unpack the 110 routine- dump out all the old legion quests, except the battle pets ones. Who knows? One day I may do those. Clear out the action bars of the old items and food from legion. Will not use that anymore. Take a look at the inventory and bank- ship off legion stuff to the guys below 110. Log onto my enchanter and send over gathering enchants for the gloves. That helps a lot in speed. If you are dual gathering, do the herb one, you see about 2-3x more herbs than you do mining nodes. Hit up Icy and figure out what buff food is needed, and ship that over from The Chef most extroadinaire! Go look up my macros thread on Wowwiki for this forum and figure out what I will go with.

Now head on over to the target dummies in the class hall. Try out lazy macros and tinker with them until something works. This part takes a while, but is usually worth it. Head to Stormwind, take the portal to Silithus, find the dude near the giant sword stuck in Silithus, do the heart thing, figure out what azurite piece to use first, and pull up Icy Veins on the ranking for azurite traits to pick the right one. Back to stormwind, twiddle the thumbs through the lore part with the king, then it is to the harbor again. Turn off the Questic addon so it doesnā€™t auto select the scenario when I interact with Jaina, pick the ā€˜I have seen this before optionā€™ and It is off to Boralus.

Do the escort thing, do the scrap quest, pick up gathering skills, professions, archaeology, cooking, and fishing. Talk to the guy to pick the zone, pick Drustvar, go to the ship to get the 100 war resource quest, untrack that, and now it is time to do the world tour. I always take Drustvar first because that zone has the most flight points that you have to quest to unlock, and that zone is laggy as hell for world quests, and I want to shove the rep to revered first in that zone so I no longer need to WQ in there ever again.

The world tour- the aim of this is to take your 110, ride the waterstrider to all the flight points, pick up war resources chests and gather along the way. If you do this right, you hit 100+ war resources and can immediately start the first ship mission. Also if you do this right you should rapidly get a lot of skill points in your gathering profession and unlock the quests for the higher stars on gathering early, netting the greatest yield on this nth alts trip to 120. I grab every open node and chest. I will reasonably fight for guarded chests as a starting level of war resources matters a bunch. I will avoid heavily guarded nodes. Typically I sweep through the Proudmore section, then sweep flight points in Drustvar, and finish up with Storm at the turtles. If you do this right you complete the turtle scroll mission as you reach the last flight point, and turn in for another piece of azurite armor. This typically takes an hour, and pays off with all of that rapid travel while questing, and pays off later when you WQ having all of the FPs unlocked. Typically I am 111 by the time this is done, having got lots of xp from discoveries and gathering. I will pop rares as I see them doing this, particularly if someone else has tagged it, or if I have my major cooldowns up.

Then it is Drustvar time, with pauses at 112, 114 to do the main story line in the Horde zones. When I open a zone there, I will also do the ride there and get all the FPs there. Yeah you croak a few times, but at this level, you will replace the armor you damage and it is no big deal. Same dealā€¦have all FPs up in all zones by the time you are 120. I only go for open nodes if I am out of combat, and only go for open chests if I am out of combat, as stuff is 120 there, and it will trash you hard. For Drustvar proper, I will do all of the side quests, which upon completion of the zone puts me well into honored with Order of Embers.

Somewhere around 116-117 the quests dry up in Drustvar, and I pick storm as the next zone. Here the push is to follow the main quest line to unlock the flight point on the island far to the NE. Doing WQs without that FP is a bear. I will also make a point of doing the turtles hub in the NW. There are no table missions for turtles, and that is the hardest rep to hit revered, so putting turtle quests higher in the complete list is important. I will also dab a bit in the Proudmore quest line just to get that rep started.

As far as the ship goes, I build the first 2 upgrades and quit. I run missions off that table until I hit revered, the point at which all the crafting recipes are unlocked. After that it is gold and pet token missions. I skip the azurite missions as saving your war resources for as late as possible will give you the greatest gain there.

I typically pile up all my scrapped stuff in inventory along with the gathered stuff. I scrap everything I can, and only mail stuff to the appropriate crafter when I hit a 200 stack. 30 slot bags are dirt cheap now and it is easy to get plenty of inventory.

At 120, I do two big thingsā€¦knock out the emissaries, and do Arathi when the portal is up. Emissaries give you gear. I prioritize WQs for gear upgrades, war resources, and will try to do the minimum to complete the emissary since I have so many alts. If I am revered with that faction, I will skip that emissary. With good strategy, you can hit the ilvl 320 point in a couple of weeks, and at that point the alt is ready for whatever. Arathi portal day is a good one, and I run all alts through it and do all the quests. Those quests give you 1000ish war resources which lasts weeks, and you get a lot of 340 pieces doing the boss group through Arathi. I skip the actual warfront as there is an ilvl requirement. The trap here is to sink too much time into this end game stuff per alts, and I think these 2 activities give you the biggest bang for the buck.

Doing all of this has let me get a really good feel of how each class plays in end game. I am generating by scrapping quest rewards piles of resources to do crafting later. I figure when all alts are 120, I will be able to shove each crafting profession to 150 and tick off that completionist box. I will then likely dump all the excess mats on the AH and build up the gold pile for the next expansion. I have DK, priest, druid left to go on this class tour. Typically I can get one alt to 120 per weekend. Every 3 days I run the emissaries. I have a good 5 toons above 330 ilvl now doing this. I suppose as they drop other expansions the ilvl will explode again, and these guys will have enough gear to do that.

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Wow, thatā€™s organized and comprehensive, kudos! :+1:

My occasional lazy leveling of 110 alts to 120 has lately been via Island Expeditions taking advantage of rested XP, since Blizz buffed the XP that Island Expeditions provide. The downside of lazy casual Island Expedition leveling is that a character arrives at level 120 pretty poorly prepared to be there, heh. Snydeleeā€™s approach is definitely the better one for actually developing a character for BfA participation, not just getting to level 120. :slightly_smiling_face:

For those 110s that I leveled up with the Legion demon invasions, and would enjoy having them at 120 when the next expansion arrives, I saw some mention out of BlizzCon that there will be some sort of similar faction invasions in BfAā€™s future, but I donā€™t yet know how that will compare to the current casual alt Island Expedition leveling using rested XP.

Itā€™s one of the reasons why I quit WoW, actually. The latest expansions have all been absolutely terrible for alts.

When you hit the point where you can level 2 characters without doing too much of the same thing, then thatā€™s nice. But with the last couple of expansions, you canā€™t even level 2 without repeating exactly the same thing for each and every one of them. It gets really really annoying.

And in Legion they then added the fact you couldnā€™t even just level alts for your crafting, because you had to do dungeons even for your craftingā€¦

This gave me a good laughā€¦thanks Snydelee.

oh nice, I did not realize this was even being discussed by Bliz. I do wish they had implemented things like the invasions so we could actually bring our alts to them without having to grind so much.

I looked and found a description, looks like the plan is for them to arrive with Patch 8.1 on Tuesday, December 11th. Hereā€™s the info from Blizzard Watch, the old WoW Insider folks: Everything we know about World of Warcraftā€™s patch 8.1: Tides of Vengeance

Return of Legion Invasions

Legion Invasions are coming back as Incursions. Instead of fel demons though it will be the opposing faction that will be invading the lands. These will take the form of new World Quests and will be available to characters under level 120 as long one character on the account has unlocked Battle for Azeroth World Quests. This is make a great way to level alts, just like in Legion .

Finally. This will be a great boost, but it took them long enough to decide to do it.

However, are they bringing the Legion invasions to BfA lands or just remaking them for the Legion areas? Confusing the way its written.

I was extremely disappointed the legion invasions went away when BfA dropped, since that pretty much took away any chance my alts that werenā€™t maxed in Legion would be able to do BfA content.

That was another one of many reasons why I quit WoW. :smiley:

I did not know about Island adventures. I suppose that is pretty quick, and I bet your lower level toon gets carried on a lot of those. That might be a fun variant.

I am sort of in this mode where I never really found a favorite in BFA, and I am just trying to shove as many characters into the end game as possible before I burn out on WoW. The repetitiveness of the 110-120 grind as I outlined above is tiring. It is broken up by the novelty of the new class you are running up. I am really looking forward to getting this rogue to 120, because then I will get to do my lvl66 DK, and that means different non-BFA zones.

For the most part I play with headphones off. Still have construction guys in the house and need to be somewhat aware of what is going on. Iā€™ll put on the radio or talk shows or music and just mow through it, losing myself in the zen of the path well travelled. I still have this odd fascination with completing garrisons from Draenor, and routinely log over, apply armor tokens to followers and send them out. What really disturbs me is I think I am looking forward to doing it again on my DK. Ugh. Sign me up for deprogramming.

Those invasions should occur around the time I am taking one of those allied races level 20 toons through the grinder, and that should be a great catchup mechanism. I still have plans to go over Horde side and do a full up lore tour of that side of the fence. Perhaps I should have done it earlier.

I also have in the back of my head this notion of maybe getting all these new battle pets I have up to snuff. Not sure why. I am not really into the whole ranking at WoWpets thing. I have been generating a pile of pet tokens doing WQs and table missions, and I am thinking of doing a market survey and see what sells for the most and try to grind up some cash that way.

They didnā€™t go away. They have been active several times when Iā€™ve been back in the Legion areas.

Yes, as kalsion says, I see Legion demon invasions all the time as I go back to the Legion class hall to do missions, still trying to get those mount rewards. If they took a break before returning, I did not see it, I thought the Legion demon invasions just continued on, on whatever schedule it is that Blizz has them on. It may be harder to find a group now, with so many folks having moved to BfA, but maybe with CRZ all the folks doing the invasions are in the same zone instance so itā€™s not an issue.

FWIW, I donā€™t know how much ā€œcarryingā€ is actually being done on Island Expeditions, my understanding is that they are scaled, and I wonder if most of the geared 120s are running the Heroic, rather than the Normal Island Expeditions. My characters with Legion Legendaries did feel powerful, until they hit 116 and the Legendary powers went away.

Hopefully 8.1 will introduce some new elements. (not a Shaman joke)

I thought shamans were the joke?

Ouchā€¦ :roll_eyes:

Early on my son was carrying me through Island Adventures. He was overgeared for it and could pull the whole island. I suppose this happened because we queued as a group, and if you go in single you will be paired with a more even team?

I actually went into an Island Expedition with two other guild members and it was fun. Having a 3-man group works perfectly if you and two friends just want to do these and have fun. It also makes it easier to pick and choose what you want to pursue (just azerite, hidden chests, etc.).

Well here I am in February. I did a little excursion into Path of Exile with my son over Christmas break, and have since then returned full time to the alt rut. It was there, where I parked it.

Gold now is around the 1.1M mark. Was around 700-800K when I started this way back.

Since I last posted, I got a DK and Discipline Priest to 120. DK was fairly easy and straightforward.

Disc Priest was a pain. I just did Battle Pets from 20-118, then switched to questing for the last couple of levels to deal with my gear issues. Took about 2 days post 120 to get over 300ilvl. Fast. The neck piece levels to 25 ish fast too. Was pretty steady XP doing this, and I pretty much leveled every pet I had collected to 25. Doing this once means that I am now in a mode where I can cage the lvl 25 pet, put that up on the AH, and put the new lvl 1 pet into the levelling queue. Seems like the best sellers are those Pandaran spirits.

The battle pet grind was interesting. Did Pandaria daily. Sometimes I would do Draenor, sometimes I would run Kalimidor and Eastern Kingdoms complete with Cataclysm. I would do garrison dailies for battle pets. Sometimes I ran all 15 Tanaan epic pet battlesā€¦still need to get the pets from those bags. Intensively ran Celestial tourney until I got all 4 pets (you can only have one of each and you can not cage them). That had an end point. I did the other 3 pet battle dungeons. Next reset I can finish collecting the pets from 2 of them (even got engineering plans for a pet from Gnomeregan). One of them is like Tanaanā€¦random bag with a chance at the one you are missing. Ack.

I did automate those fights with TD script and AHK. Still takes several hours to bang all of them out. So I would listen to lectures or make playlists on Spotify or read while they were going on.

I have one of every class now at 120, except for Druid, and I am waiting on the new faction in March for that. I am at 101 on my Iron Dwarf 2nd Monk.

Love the look of Iron Dwarf. Also love the mole machine. THat plus the monk recall on 1min CD with port option to SW means he can get around easily, almost like a mage. This guy is a Brewmaster, and I like that racial that strips debuffs and buffs agility. He is in full Heirlooms. Trip up was something like this

  • Stormwind starting zone, Goldshire forest, Redridge, Duskridge, and STV until I got referred to Booty Bay, where I switched to Western Plaguelands. Got rep with SW just shy of exalted doing this (cheaper mounts). Did cooking and fishing SW dailies to ding rep exalted. From 60 on did Borean Tundra to 67, then Icecrown citadel to 79, and ran the Pandaren masters to ding 80. Ran them a second day to hit 81, did 4-winds to 83, Kunlai to 85 or so, then Dread Wastes. Got the double of Monk bonus + Darkmoon Faire to really zip through this in full heirlooms. Hit 89 and ran Pandaren Masters to ding 90. Then focused upon Shadowmoon + Spires + Nagrand with aim of unlocking followers (Spires for Salvage Yard). At 99 I had Lantressor, so I just grabbed loot to ding 100. Since I have now 11 full Garrisons and I send the guys out daily, I had something like 12 ogre caches and a similar number of barrels of oil to jump start this guy on his Garrision. Once my druid is capped I should be able to sell those for a healthy profit. Started Tanaan dailies too. Brewmaster at 101 is weak up there and I had to glom onto other peopleā€™s kills in the zone to get through some of them.

This time I kept everything that could sell ont he way up and posted it on the alt (Brewmaster). I was surprised at how much did sell. BOE greens are up as well and a couple sold (must be transmogs). The rest got sent to the enchanter to DE for mats, and that will go up. Overall I would have been gold positive on the alt except for Heirlooms and accelerated Garrision building, but in the end he will pay it all back if I keep sending guys out on missions. My plan now is to keep the Tanaan daily grind until he gets oil rig and ship table in the garrison, and spend extra time doing Legion stuff.

I found a pretty decent GSE macro for levelling with this guy that works well. Main decisions are CD usage outside of the macro, and a lot of them are not on GCD so I can just punch them while the macro is running. Love that healing brew you get at 90. Use it all the time. Mobility is great, and I can usually ditch with 2 rolls if I am in trouble. Have vivify on another macro to post combat heal up. DPS is a little weak, can not round up the zone and grind it down yet.

Snydelee, not only am I fascinated with how you approach the game, Iā€™m also grateful as hell for your posts. Thank you for those.

One question, are you a completist on your alts in any aspect of the game (professions, rep, achieves, etc.) or do you streamline leveling?

Thanks again! Mid

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Glad you like the posts. Makes it worth it.

Seems like I am selectively completionist. For instance I finished my Iron Dwarf Brewmaster to 120, got ilvl up to 316 yesterday, and it was time to think 'Whatā€™s next?".

So I tried archaeology on my Dwarf Windwalker. Wasnā€™t really feeling it. Maybe Iā€™ll take another look.

THen I saw that only 3 of my 12 120s had artifact poles. So I broke out the hunter, and that sort of ground down to nothing.

I certainly do have a thing for completing the garrision, and am running dailies in Draenor to get the shipyard up and running for my Brewmaster.

At this point I am trying to decide whether or not I have a bad case of bored with WoW, or whether or not those things really matter. Here we are between expansions when you can round out characters and take care of all those nagging things. And I think I am getting close to the end. I have just a druid left to ding 120, and Kul Tiran to ding 120, and that hasnā€™t released yet.

I really hate achievements unless you get something like a mount, but even then I am not really motivated on mounts unless I am in Discord and everyone is getting psyched up to go do something like that.

My big goal here was to get as many Alliance alts to 120 before burnout as possible. I figured that when I burn out (it will happen), when I return it would be nice to have a 120 sitting there to just go into the new stuff with, and dispense with the grind up.

They did ditch the xp from battlepet dailiesā€¦no longer get xp for the daily + xp from the pet battle, so that avenue is nerfed. My Brewmaster had to quest from 110 to 120ā€¦did Drustvar, then about half of each of the other zones. I am glad I rode that battle pet gravy train as long as I did.

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Have you seen the Kul Tiran druid? One of the most ā€˜interestingā€™ looking appearances yet.

Weā€™re doing Hivemind mount runs on Saturdays if youā€™re interested. :wink: