Ok here we are at 3.9/3.10 in the PU/PTU. In 3.10 ship pricing is being balanced manually, so is trading. This is in alpha state so everything I write here will be obsolete when dynamic pricing and trading gets into the game. So for now, this is what I learned and as always its just my opinion and doesn’t matter (Like a certain comedy game show.)
Here we go… I have in my fleet a cutlass black w/ 46 SCU cargo hold, a freelancer basic w/ 66 SCU cargo hold and a constellation andromeda with a 96 SCU hold. I will start the game with 40k UEC credits unless they allow us too enter the beta and the real live version with our credits intact. I was able to use the loaner ship of the month, a carrack with 546 SCU hold for a while and so it gave me a bit of perspective. If you want to start trading when the game goes live, start with as much cash as you can. It will literally make the early game go so much faster. For instance, A cargo run that nets you 180K UEC in the carrack will net you 80k in the connie and 35k in the black. Using the same route with all 3 ships you can see how fast each ship will net you cash depending on the cargo size. The gross investment for the carrack was about 1mil UEC, for the connie its just short of 500K, for the black I started with my base 40k and wasn’t able to fill my hold for awhile. but it looks like around 125-150K UEC gross. That makes the profit margin around 15 -18 % That’s about the best ingame you can get. I didn’t factor in any overhead because the only overhead you have is fuel costs and all the other potential overhead has not been introduced yet.
This doesn’t include the initial investment for buying each of these ships, but I wanted to give you guys an idea where trading in the alpha is right now. What that measn to me is that trading alone is possible if that’s all you want to do. But combat missions and delivery missions are about the only other options right now. I mix it up though.
Thanks for reading