[Finished] SF - Three AP Starfinder Campaign (Saturdays, 8-11 EDT)

Well around my naps this weekend, I played around with my mystic Idea.

Rodimus Prime ( What the heck that was the name I spouted last night - Cackle)
Android
Mystic
Themeless
God Worshiped: Triune in all three aspects
Mystic connection: Shaper
Shaper Connection skill #1: Engineering
Shaper Connection skill #2: Life Science

So playing around I managed to make him able to still be the ship engineer so we would not loose that. He should be almost as good As Rod Sparkie. (within a point or two)

Since the scaling cantrips isn’t in yet as far as I know, he also went Longarms.

That’s about as far as I have gotten so far.

Mith

Oh yeah…

Level 10 tonight. Is it too late to ask for a tier 10 ship too?

It’s never too late to ask for a tier 10 ship.

If we want me to finish getting Rodimus ready, I just need a ballpark starting money to equip him. Not sure if I would be using the default since you have been letting us sell at a higher rate than the system allows.

Mith

The “lip” on this building roof…

Regarding that poison and to add insult to injury so to speak…Zabraxas has a Vanguard discipline called Curative Restoration which allows him to treat one successful save vs disease or POISON as two successes. I only had to make one save to get rid of the poison altogether…ONE FRIGGIN’ SAVE! :confounded:

Average party wealth is currently: 62,055 credits

2 characters have roughly the average ( -5% and 7%)
2 characters have more than average (13 and 18%)
1 character is below average (-16%)
1 character is waaaaay below average (-25%)

I gots a good guess at who is waaaaaay below the average…and I’m pretty sure it’s not Zabraxas. :wink:

Also, I am embarrassed that it was the GM who had to remind ME about Zabraxas having immunity to being flat-footed. That was 40 damage right there I was gonna let myself take because I couldn’t remember a key feature of my character. Well guess who has two wings and a checklist now of things to look over Saturday evening prior to a session so I can remember all my shit…this dragonkin.

Ship upgrade is easy… well maybe. What if I installed an Orbital Hvy Weapon that would just let us bombard their black site from space?

Well, that would probably almost certainly move us right along to near the end :smirk:

so blow up the planet and ding to 13? sounds good :slight_smile:

As a reminder, I am not available this Saturday as I on a family vacation

Technically we couldn’t blow up the entire planet - but we could bombard a 500 ft radius from high orbit. The particular weapon I was looking at would do 70 damage, roughly every 5 minutes. So, given about 45 minutes we could destroy something the size of a football stadium made with concrete.

Also, I read something interesting space based weapons can function and fire at up to 10 of their range increments, at -2 per increment. Which means even short ranged weapons can fire at a range of 50 hexes, and our coil guns can be hitting at 200 hexes. I think we are going to need a larger map.

@Rando moving to rank 10 am I able to completely rebuild the ship or only make minor changes? Also, are we able to increase the engagement range, or are we still going to be locked into a 20x20(estimate) grid for the beginning of engagements? And finally - If I put the orbital weapon on the ship will we get to try to use it or will there be a plot shield on the building?

Minor changes. There’s no story reason for getting a new ship; it’s just, “ding level 10 so the party must have a level 10 ship!”

Every pre-written space encounter I’ve seen so far has mentioned starting the players a fixed distance from their opponents in the 10-20 hex range. It’s almost always assumed that the party is in a medium-ish ship - SR-1 Normandy, a Serenity, or a Millenium Falcon - and that they are facing similar bad guys or swarms of smaller ships. I assume that the game/authors assume these engagement distances based on that. I haven’t come across an encounter that involves capital ships, space stations, or ginormous space creatures. Yet. I assume the encounter distances would be larger for those?

And of course there’s a plot shield… unless of course y’all are changing your minds about wanting to finish/skip this adventure.

no worries, i had a couple different paths for minor changes, and expected that would be the case. Below is the new ledger for the ship. I expect the module writes it that way for ease, if you aren’t playing on a VTT then facing off at sensor range may require a larger table. So based on that we will make use of that and try to stay up close and personal :smiley:

Ship PCU build points
13 1
Tier 10 270
Frame Transport -15
Power Core Pulse Orange 250 -25
thrusters m12 (Horacalcum (+1thurst, +1 Piloting) -80 -8
Shields Medium 200 -50 -22
drift engine Signal Basic -6
computer mk3 Duonode -20 -18
sensors Basic Long Range -6
crew quarters Good -2
armor MK 7 -36
defenses MK 7 -7 -14
fwd Arc hvy Rail Ballista -35 -22
fwd Arc Light HackSaw Arm -10 -8
aft Arc gyro laser -10 -3
turret Coil -10 -10 Linked
turret Coil -10 -15
Expansions cargo 0 0
Synthesis Bay -2 -1
Escape Pods -2 -1
guest quarters -1 -1
cargo
Adamantine Alloy Weapon mount for the Rail Ballista -3
Tier 10 VI -27
Holographic projector MK 2 -6
Power Sap -9
Robotic Arm Mk5 -11

The Changes are in italic and underlined. I re-added our VI with an upgrade, and gave her a holographic projection. Vash hasn’t decided if he wants her projection to be a Squox, or a scantly clad space goblin woman, he is leaning toward the latter. Additionally I downgraded the sensors a little since we dont really use them, and gave the ship a robotic arm. I also removed the ramming prow, and gave us a new melee range weapon, which with the powersap component seems like it could be fun to use, since we will mostly be in melee range anyway.

and regarding changing our minds, my vote still stands to move fwd with speed (warp 11 mr zulu). Combat for Vash feels really flat and when i tried to spice things up i found out how much grenades suck. I am still exploring options for him, but for an operative the only option is trick attack.

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:laughing:

But seriously scantily clad goblin woman :grimacing:

I’m not gonna lie, Zabraxas is really interested in trying out that there Light HackSaw Arm… :smirk:

And regarding the pace of the campaign and fast forwarding…despite not minding this AP so far I am changing my vote from Keep on keeping on to Neutral. If the overwhelming consensus becomes that of fast forwarding to Devastation Ark than I will be fine with that as well.

Well I’m ambivalent on warp speed to Devastation ark since the only thing to change for me would be if I bring Rodimus in as level 10 or 13. I personally don’t mind the story arc myself. But I am not tied to moving through everything if people are really not enjoying it. They have been a bit cookie cutter in that at each transmitter location we are ambushed by mostly the same group makeup ( though the sniper on the last one was a little different).

Mith

What’s a holographic projector?
I’ve got a current BP cost of 267/270 for the Stryfe without said holographic projector instead of 263/270.


So um… 'member all that talk 'bout engagement distances? Tonight’s starship combat starts at 30 hexes…

Well on the plus side that gives Vash 32.5 hours starting now to move from 30 hexes down to the 20 hexes mentioned earlier since we don’t play until tomorrow…

cackle

Mith

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