[Finished] Pathfinder (2.0) - Age of Ashes Adventure Path (Thurs 8-11 EDT)

I’m good for normal time.

I’m planning on being normal this week for a change.

Next week I won’t be normal and the server will not be up.

I’m good for normal time this evening. I do have a hard stop at 10 CDT though.

I should mention, thanks to some changes with work, I’m good to start earlier or end later as needed, about an hour and a half in either direction.

I can start early or late or on time whatever the group decides on tonight and I can go until midnight EST.

Apropos of nothing: Dragon Barbarian-Monk.pdf (1.0 MB)

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Documenting some just-after-the-end stuff so I don’t forget it before two weeks from now:

Valk could identify most of the stuff we got, including a +1 shortbow (we can move that +1 to another weapon eventually) and some talismans (single-use magic doodads that are almost always more expensive than they are worth). There is a scroll and alchemical elixir left unidentified, and anyone with the appropriate skills (Arcana/Occult/Nature/Religion for the scroll, Crafting for the elixir) can attempt to identify them once per day.

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As witnessed by my complete lack of trying to identify anything last night post session, I have no ranks in any of those skills. I just hit stuff, say monky things and give the y’all a reason to flex those healing skills.

Last night’s MVP’s…lay on hands, healing kits and the medicine skill :smirk:

Lay on Hands is nice but limited. It’s just a flat 6HP per spell level (it’s a focus spell, so it heightens to half your level rounded up) for 1 focus point, and it can be used in combat with an action as well. The healing is always around 25-35% of an average character’s max HP at most levels. So it’s not good for getting somebody up in the middle of combat unless they can heal themselves before getting attacked again, but it’s great for emergencies and topping off between encounters. And I can use it once every 10min, so I can cover gaps left by Treat Wounds attempts and help save Rocky’s spells for those times we need serious healing fast.

That was a lot of fun last night. I felt like it was the first session where PF2 really “clicked” for me.

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GM screen finally arrived. It’s pretty cool. LOTS of handy tables and shit. Other really cool part, it’s 4 panels of 8 1/2 x 11 but they’re laid out in landscape not portrait, so I can dump [Edit] it on the desk between the keyboard and monitor and it’s short enough that I can still see the monitor! Yay. (With out that edit, that sentence was um… weird.)

Overthinking hindsight: I owe the author of the module a semi-apology. It’s sorta her fault for writing a dungeon crawl that assumes a particular route through the dungeon, but I could have mitigated that if I had read the damn descriptions ahead of time.

You mean you need to… prep!? :stuck_out_tongue: But yeah, it would be pretty hard to write this place for every possible route through, even if it didn’t have the holes in the walls.

@Ryuken I didn’t know what this meme meant until I googled “man with white hair smiling”. Then I couldn’t stop laughing for like 5 whole minutes!

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Get a magic shield in Pathfinder…your character dies a little inside.

@Rando, regarding Emilie, our friendly goth girl next door, could I have the following two wishes granted:

  1. I start with human (or possibly half elven) ancestry and then 6 months from now the option to add/switch to the Dhampir (Moroi-born) ancestry/heritage when the Advanced Players guide comes out. So basically rp-wise assume she’s a dhamphir until the rules come out to support it.

  2. Swap Bind Undead for Vampiric Touch for my 3rd level granted spell. I don’t have any use for Bind Undead and swapping would also allow me to add my blood magic damage bonus on top of dangerous sorcery for that spell.

I feel like the DM should not have to mitigate poor campaign writing. You would have been almost forced to herd or railroad us through the specific path when there were multiple “entrances”. @Rando you did the best you could given our “wayward” strategy; you made it work and we had some good laughs. Besides, I am much happier having reuinted the stat-blockless goblins with their stat-block goblin-doggos. I think those stat block-less goblins need those goblin doggos for protection hehe.

I also had a really good time with this last session, getting familiar with the wound/dying mechanics hehe. Not that I haven’t been enjoying playing with you all so far; I certainly have so far, but this last session was much more high stakes and provided some real dramatic turns with a couple of us almost rolling new characters. I am really liking Huulm so far, but I have learned to not get too attached to a character and accept a character loss as a possible outcome of the risk/reward of it all.

Let us not forget my boon companions, once we clear the castle we still have the underground place to check out yet. It’s gonna be a loooooooong two weeks, cya all in the new year!

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@Ryuken
I think it’s as much the impossibility of writing for every approach players could take as it is poor writing. Having sat on that side of the screen plenty, it seems a lot of adventures are written from the perspective of one path through an area with the assumption that GMs will read through it and make their own plans and notes for alternatives. Although it also sounds like the author may not have organized the information very well (things like the state of a door only being mentioned in the description of one room rather than both rooms the door connects). In the game I GM, I’ve been trying to get better at planning discrete, location-based scenarios and adapting them to player actions rather than planning flows of events from room to room, since players rarely take the route I plan for.

@ocelot
I’m glad you’re enjoying it more. :slight_smile:

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Yes, I am very much enjoying the game! I think it could be my favorite game system of the ones I’ve played which is long enough that I’m embarrassed about my age.

It has so many customization choices and they all seem to be reasonably balanced from what I can tell so far. I’m having a hard time waiting a whole two weeks till the next session, haha!

Watching the reviews on YouTube, one of the criticisms I’ve seen a couple of reviews make is the time between player turns, and I was feeling that slightly when we were just starting out but as we are all getting to understand the game and our characters better I’ve noticed it’s been speeding up. Especially this last session we covered a lot of ground. And yes @Ryuken that fight with warg was a little scary there! Huulm can rest assured though that neither Shine nor Emilie would let him die without a fight.

I am not sure how I am going to pass the next two weeks. I’m thinking I might just drop $40 on that pathfinder lore humble bundle and read as much as I can between now and then :joy:.

For overview, you can dive into one of the Pathfinder wikis that cover Golarion, and those books are going to have a ton of in-depth info about various places. For recent events, there might be a good video or site for the metaplot (the events of previous APs and the “official” resolutions of them in the living world of Golarion) of the past several years, but I haven’t really looked.

EDIT: Found this from Paizo a short while back, and it has some interesting tidbits: https://www.youtube.com/watch?v=dFdyduja8Ds

You can check out the previous APs at https://pathfinderwiki.com/wiki/Pathfinder_Adventure_Path. They happen in the metaplot in roughly the same time sequence they are released in, and the passage of time in Golarion is matched to real life. 47XX is matched to 20XX, so the current events in Golarion (like the Age of Ashes events) are happening in 4719 and will soon be 4720.

Also, we got THE world map a while ago:


The big ring is the Inner Sea area that you see represented in most maps as “the world” most events happen in, so you can see just how small a portion of the full world it really is. All of Isger (the country we’re in at the moment) fits inside the small ring. Incidentally, that huge lake north of it is where Tar-Baphon (AKA The Whispering Tyrant, recently-returned lich-supreme) has remade his capital on the Isle of Terror in the middle, and Ustalav (where Tar-Baphon was imprisoned for a few thousand years) is just north of the lake.

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