Looking quickly over the materials provided it sounds interesting. I’ll have to think about a class to play. Hopefully, I can sneak in Thursday even if were not packed since we have to leave the house around 4:30 to get to the airport I may not sleep.
However, this could all change if anyone tests positive for COVID on Thursday for our rapid tests…
I’ve started reading the module. It is much more RP focused than the last adventure. It is also heavily Mwangi expanse focused, so if you want to remain thematic, keep that in mind (i.e. NOT traditional euro-centric fantasy).
I have a few ideas so far(ok maybe more than a few):
1-Ancient Elf, Magus, Witch, Wizard (loads of cantrips) DEX based striker
2-Happy-Go-Lucky and always upbeat Gnome necromancer that always dresses his pets in tuxedos so the general public finds them more “approachable”
3-Bard, Loremaster: He knows ALL the things plus Face character
4-Druid wildshape form
5-Goblin sorcerer of FIRE… oddly enough could also be a Face
6-Android Gunslinger. He says “pew” every time he fires.
7-Ratfolk or Kobold…something cool. I’ve always wanted to play one of these races as a PC but have never been able to… I should come up with something.
Daemoro, probably don’t go HAM with the character creation just yet. Remember that this is the Mwangi Jungle, and certain races are likely to be very rare and/or next to non-existent. Sure, maybe you could play an outlier, but in general, even things like dwarves are fairly rare. There are a couple tribes of dwarves around, as well as a goodly number of reclusive elf tribes, and there may be even more exotic things that we don’t normally play with (I’m betting there are sure as shit snake-people around), but the chances of encountering a sentient robot are highly unlikely. Then again, I guess this is the “premier magical academy” of Golarian, so who knows?
Anyway, I’m keeping an “Amazon jungle” theme in mind for my character creation ideas. There’s not likely to be many highly-tech advanced societies in the region.
It might be best to not think of Strength of Thousands as the “Hogwart’s in the jungle” adventure. The party starts as “undergrads” and then goes to grad school, becomes lecturers and research assistants, and eventually becomes professors at the school. There’s a lot of downtime and the campaign (in-game) takes years to complete.
You don’t necessarily have to be locals, but it’ll be handy.
The Pathfinder Lost Omens: The Mwangi Expanse is expensive (even in PDF) but worth the read. Super detailed and packed with campaign/character ideas and the art is outstanding. Speaking of Ugly’s “more exotic things” you’ll find in that book as playable ancestries:
To reflect the different cultural makeup of the Mwangi Expanse, GMs might consider adjusting the rarity of various applicable ancestries.
• Kobolds, lizardfolk, and orcs are considered common ancestries.
• Gnomes and goblins are considered uncommon.
• Certain uncommon ancestries with strong ties to Garund, such as catfolk, gnolls (page 110), and gripplis (page 118), can be considered common if the group and GM so choose.