[Closed] PF2 - Gatewalkers (Thursday, 7:30-10:30 EDT), trading off with Grapper, et al

VTT Client: Foundry
Host Link: subject to change, will provide via Discord or PM

Game System: Pathfinder 2

Voice: OTG Guild Discord - VTT channel

Dates/Time: Thursdays at 7:30 PM EDT through 10:30ish PM EDT, and see below

Preferred Party Size: 4-6

Current Party:

Player Character Ancestry Class
@Makuzi Rock Orc Barbarian
@grapper Lilianna Human (Half-Elf) Witch
@eddyteagle Jerad Elf Gunslinger
@Uglybugger Milo Halfling Cleric
@Daemoro Sir Chauncey Cavinaugh Dwarf (Tiefling) Bard
Party is currently closed.

We’ll be running the Gatewalkers adventure path!

After they walked through that glowing gateway, nothing was ever the same. A band of characters become paranormal investigators in order to figure out the cause of a global amnesic episode. Their quest takes them to lands near, far, and outside of this reality altogether. Along the way, the characters meet fellow “gatewalkers,” defeat alien monsters, and explore strange realms also touched by the so-called Missing Moment. And when it comes time to learn the grim truth of what happened to them on that fated summer night, what then?

All character options available from the following official Paizo sources:

No purchases necessary.

Will be using Guild Discord for voice communication and Foundry as our virtual table top. Players connect to Foundry games (for free) via their Chromium-based browser of choice (Edge, Chrome, Brave, Opera, etc).

Game time is Thursdays at 19:30 EDT for 3 hours (ending at 22:30 EDT); 7:30 pm - 10:30 pm for people who don’t 24-hour.

Session 0/1 - character creation, finalization and party comp preparation; adventure starts!; March 2nd

Gatewalkers Player’s Guide

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Unlike the Saturday night group we won’t be using the Free Archetype variant rule. There’s five peeps in the party and I won’t be scaling most of the encounters. The initial stretch of what’s expected of the party to get from level 1 to level 2 without a long rest is insane!

Booooooo! Free Archetype FTW!

Are you sure you didn’t mean no free archetype except for @Daemoro ?

I think @Uglybugger called Psychic.

@Grapper should get to play whatever she wants since she has run sooooo many games.

I will play whatever is left over TBH… once I convice @Rando to give me the Free Archetype.

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RE: Free Archetype.

Let’s talk. Sell me!

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OK. The only thing Free Archetype does is give you more options and flexibility. The tightness of the PF2 system limits character power by action economy and limited stacking. The one exception I can think of is a Magus getting more spells from a free spellcasting class… which only works if said magus can roll double digits on a d20. :frowning:

DUAL classing increases power somewhat… you could give me that optional rule instead.

Another great part of the free archetype is that I get to make exponentially more character variants in my free time… or when I should be working.

Sold! I like where your head’s at!


So the trailer gives a pretty (bad?) impression that this is some sort of rootin-tootin western thing. It’s not really. It’s a PF2 fantasy adventure and replace some of the typical undead/golems with clockworks and some of the bad guys will be shooting guns instead of bows at y’all.

I wanna reiterate that yes the party are outlaws but are still definitely the good guys. Y’all were declared outlaws by the bad guys and didn’t necessarily deserve it. You were not important enough to run out of town or to try and track down and have killed, but annoying enough to have you declared outlaws which would force you to keep your heads down and stop mucking around in the bad guys’ business.

this is why i like free archtype as well. more variation in my character more options more…random character ideas in my notes…

Now I just need to convince everyone to play characters that need negative healing for a “theme” party!

I’ve been playing around with builds. The one I like the most so far is a Halfling Killer Clown (Rogue)

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That sounds awesome… but what about Halfling Dhamphir Killer Clown!!!

I’m also poking around with a summoner build… but it is a bit like learning to play Fizzbin :vulcan_salute:


Oh yeah!

Forgot to mention, we’ve been using top-down tokens (of which I have a bajillion) along with a module that does token facing/rotating. Yes, there is no such thing as token facing in PF2, but it looks cool.

Unfortunately the tokens are selected server side and I have to pick for y’all… Unless you get yourself a top-down token someplace that you want me to use, then post/send it as usual.

Y’all can use whatever art for your character that you want and that piece will still show up on the character sheet and will show up as an image pop-up in the bottom left corner of the screen when someone mouses over the character’s token in game - thanks to another module. You might want to alpha/delete out backgrounds of said character art then.

Above we have Glenden Brewhammer (dwarf champion), Zircon - Assistant Manager (half-orc monk), and Zanistra (drow elf wizard) facing off against… something. Mousing over Zircon’s top-down token shows us the pop-up art from Zircon’s character sheet (in this case, the original round token we were using before switching to top-down tokens) in the bottom corner of the screen.

Indeed, I was thinking Psychic Sprite. How does the Foundry do with majorly undersized characters, Rando? Sprites are tiny, and have to occupy the space of their target if they want to melee attack (not that I’d want to, I’m just pointing it out).

Um yeah… it works… er… fine, I uh… mean tiny.

Token sizing/scale works (generally) better than in FG. Shouldn’t be a problem. There’s a handy-dandy z-axis token make-me-on-top key (at least for the GMs, not sure about players) that let’s you cycle through stacked tokens to pick the one(s) you want.

Does Foundry not have 3D tokens? I thought they did.

I was bored so I worked on this while watching football. :slight_smile:

If there IS a 3D option…

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