I got lost POE2 and quit playing because I did not want to mess up one quest by finishing another before it and causing a mess. Which is what I have now. I have restarted it twice on normal and once on turn based. Really do not like how everything gets jumble, because I love everything else about the game.
I would not say World of Warships has and endgame, just the fun or frustration of PVP.
Planet Coaster can be a real challenge. I got bogged down in my first build.
O had the xbox game pass for pc for 3 months and played Gears 1, gears 5, Outer worlds, a little Halo, and most of A Plague Tale: Innocence. I definitely got my $1’s worth!
So now that that’s run out, I’m back to Assassin’s Creed Odyssey, Jedi: Fallen Order, or Remember Me.
The wife is trying to play Banished while she waits for Ostriv to do some bug fixes on their latest Alpha 3.
Oh, thanks for the reminder about Black Mesa! Almost forgot that existed, lol!
WOW, Wolcen, Last Epoch, maybe i’ll look into Black Mesa again also.
I found this on Steam and purchased it during a sale for $10. When purchased its looks like you get 2 games, one is labeled as the Prolog. I started with the Prolog. In the prolog it is described as a vacation on an island gone wrong. You start out in a sewer system, looking for a away out and off the island, picking up items, crafting basic stuff, and being tutored with mechanics. The game looks pretty, built in the Unreal Engine.
After a couple hours of play, I disliked the checkpoint save system, as I am a casual player. You can get though some difficult situations, then die before a checkpoint, and… you have to do it all over again. Because this is early access, I have suggested an easier save as you go system for casual players, in the game’s discussion forum at Steam.
It looks like this is escape and evade game, with a lot of Tomb Raider climbing. I don’t know how much armor if any you acquire. The weapons so far are a wrench, stick, craft a knife, a baton and a crossbow I took off a guard. I checked out the game’s wiki page and don’t see other weapons listed, so the bottom line you are not a powerful character, or have the ability to become one as far as I can tell. It seems to be best to run away often. I have taken guards down with minimal health loss, but frequently, one fight with a guard or crazy person can result in a 25-75% loss of health, and keep in mind health kits are few and far between. There are drugs that can be crafted to help with healing.
The weapons don’t show stats, so you either guess what is most powerful (wrench, more powerful than a knife) or find the game’s Wiki page.
Anyway, I’ll stick with it for a bit. In a sequence, I killed some dogs, killed a guard, got the crap beat out of me trying to administer a syringe so I could acquire a crossbow, no stealth kills as far as I can tell, then soon after died, and was offered the chance to restart at the last checkpoint before all this happened.
I spoke with developer at Steam, and the Main Game (not the Prolog) does have difficulty settings which allows saves at any time, however there are no stealth kill mechanics. I’ll switch to the main game, continue playing, and report back.
Die Young Update
Here is a review I put on Steam, after I played it some more.
I purchased this during a sale for $10. You get 2 games, one is labeled as the Prolog. I started with the Prolog, where it is described as a vacation on an island gone wrong. You start out in a sewer system, looking for a away out and off the island, picking up items, crafting basic stuff, and being tutored with mechanics. The game looks pretty, built in the Unreal Engine.
However as a “casual” player I disliked the save mechanism, which is sparsely placed camp fires. After communicating with the responsive developers, I was informed that the main game (same premise, nightmare vacation ) in Adventure Mode includes the ability to craft campfires with the sole purpose of saving the game. Curiously, crafting a campfire does not create a campfire in the world, where as a real campfire allows you to cook meat, Maybe since the game is in early access, this feature will be added in the future where crafting a campfire, actually creates one. I have not yet figured out how to harvest meat. A knife does not seem to do that. I’ll go research this online at the game’s wiki.
So, after switching over to the main game, which allows the player to craft “save campfires” and locating the difficulty settings under Options, allowing me to increase my stamina, strength, and hydration (even after the game has been started) this has turned the game around for me for the better. I’m not going from full hydration to empty in 40 minutes of game play. I can save a game at a time of my choosing without too much effort. With a heavy wrench (found In the vicinity of a broken water pump), a knife I found sticking out of a dead dog, or a home made knife, I can reasonably expect to emerge from a dog fight reasonably uninjured. Exploration is fun and I’m enjoying the game.
- The game encourages exploration, you’ll find things of interest, and supplies, items. When you are no longer so worried about dehydration, you can more enjoy your surroundings even under the circumstances.
- The game guides you with objectives, frequently found by way of notes written by people in the game.
- It has a fun climbing mechanism like Tomb Raider or The Climb, with a fatigue element, easy to execute.
- There is a perception mechanism that highlights significant objects, people, and animals, making it easier to navigate the landscape.
- Crouching is sneaking, always helpful, especially in tall grass or crops.
- Being able to fine tune the difficulty level for personal preference makes all the difference in enjoyability
- Combat with other than the big sickle hulks, is doable, and makes you feel good about your combat prowess. At least you no longer feel like a weakling, if you have modified the difficulty settings like I did.
- Most buildings, if they can’t be accessed via a door or window, can be climbed. Look around for a way up.
- I can’t say how much replay ability the game has. Once you’ve seen and explored an area, you’ve seen it. I suppose you could go back and see what you missed, but at the current price, this would not stop me from purchasing it.
So, to wrap up, being a relatively new player and not that far into the game, I’m enjoying it,
- Die Young- Escape an island, avoid guys with sickles and Rottweilers. It’s ok.
- Fallout 4- just about wrapped this playthrough up, 10 months later, cleaned Nuka World of Raiders, building some settlements.
- Red Dead Redemption 2- Solo, MP is not enough to hold me.
- World of Warships- Have a couple of Tier 9 battleships.
- Fallout 76- Wastelanders update added interactive NPCs a big step forward, online multiplayer, not as immersive as Fallout 4 solo game. You’ll want a subscription or the carry restrictions without a portable tent will be onerous.
DCS World - Digital Combat Simulator (FA-18, F16, A10 Warthog, P-51 Mustang, FC3)
DOOM Eternal (Steam version)
POE Delirium enough to get a bit bored and a bit burned out after a couple of Leagues where I really hit it; Diablo III, always a go-to after all of these years (I often follow a POE League with D3); Star Trek Online (after years away); Wolcen, but it just wasn’t really ready as a solid game and while I appreciated the frequent updates several of them completely nerfed many builds; a bit of Bioshock Remastered; Torchlight II; thinking of doing some NWN or NWN2
I’m on Conan but very little of late and thinking of starting Elite & Dangerous as I’ve owned it for quite some time but never played yet. I do love me some good Space Simulation/RPGs. Sure wont be Star Citizen, ever, or EVE again, haha. Will probably need some friends if I do >.> <.<
Currently playing FFXIV and Destiny 2
If you do begin a career in Elite Dangerous take your time setting up, if that’s your thing, your HOTAS / Joystick+Mouse in the control configurations. Some controls you will not really know how they’ll function until you purchase a module that carries the scarab a lunar wheeled vehicle.
For both ED and X4 I took a couple hours each night for two nights after work setting / tweaking my controls. There’s alot of settings especically with ED and probably more on the way now, well a year away, with the in person on foot game play mechanic.
Just a heads up.
- Die Young- Fizzled, quit.
- Fallout 4- Started a third play though. Yes, I’m pathetic.
- Red Dead Redemption 2- Very iffy.
- World of Warships- Have a couple of Tier 9 battleships. Still curse War Gaming…
- Fallout 76 - Fizziled, quit.
- Conan Exiles- Thinking about giving this another try on a private server. Dismayed that my solo game save started 3 years ago maybe kaput.
- grim dawn : this time a 2H lightning w cold aoe (devotion) build. soldier + shaman aimming for lvl 100 in ultimate difficulty.
- ark survival : 4th attempt in a year. solo single player.
- Div Orig Sin 2 : 2nd attempt , first attempt cleared alot of the quests in Fort Joy. So it’ll still be a very new game for me.
- Borderlands 3 : Base game + “Jacks” DLC done , haven’t played much since. Been farming Phoenix for a good deathless artifact for my Moze. Up to Mayhem 4 now and doing better than I figured.
- No Mans Sky : 2nd play/2nd Character. 1st character completed the 2 big mission lines and the then new underwater diver’s helmet. Started fresh on normal. Very slowly getting a mission segment done here and there.
wanting to re-install Fallout 4 and start fresh … hmmm be restart #5 or so for me. Though all the DLC would still be new for me. Never made it to any of them.
Did you see my input in the Fallout 4 thread about some outstanding content mods, Project Valkyrie, Outcasts and Renegades?
Is anyone playing War Thunder tanks? I looked though the OTG directory and and did not find this title.
I seem to always play the games no one else does lol! Currently playing Riders of Icarus on a private server
WoW Classic, Sonic All-Star Racing, and some other things here and there. I’m an indecisive gamer and always just seem to revert back to an MMO. My 500 backlogged games glare at me in disapproval.