Hello to all
I have been thinking about SC development. Then I started thinking about ship crew sizes and fleet crew requirements. I started looking at the actual numbers as far as i can see them. It was staggering in a MMO sense. As an example, lets look at the crew requirements for a Javelin. It has currently 13 turrets, a med bay, a single hangar bay. Its really big. I was thinking you would need a headquarters element with a captain, a pilot, an engineer, and a doctor, as a minimum. 13 gunners for each turret, a pilot for what ever ship gets put in the hangar. Maybe a marine element for ship security. I count around 25 needed to crew the ship. In MMO terms, that’s a raid sized group for just one ship. Then there are going to be escorts needed for the capital ship. Say for instance an idris. It needs a headquarters element like the javelin, It has 6 turrets and room for 2 fighters. The idris can land, so you can probably take ground vehicles in it as well. My guess is a crew around 15. If you want to create a serious fleet your gonna need several ships of varying size. Depending on the fleets mission, the crew requirements at that point are going to number around 50 or more players. For this to work out they definitely need server meshing.
If it works like I think it will. I would recommend a sign up sheet like the ones we use for raids in other games. Say we had a fleet ops night. We could treat it like we do a raid night. Maybe work with our allies, provide support/medical, or a combat capitol ship, I dont see us ever getting the numbers needed for an actual fleet of just OTGers.