it is a new release, so there are some bugs, like I lost my first gang to a corrupted file issue, and they were doing so well. If you ever played their previous game, Mordhiem: City of the Damned, it is better than that. It isn’t a true copy of the original board game, but I honestly think it is better than the original but then I haven’t played tabletop Necromunda since the 90’s so it has been awhile. I am really enjoying the game, so if you like turn based team management type games, then I think you will like this one.
Much as I loved tt Necromunda, I’m holding off on this one for a while. Bugs, corrupted saves and no Van Saar, I can wait… I’ll keep an eye on the forums and hope for the best. Last few days I’ve been hooked on Gladiator Guild Manager demo…can’t wait for full version. If anyone tries it…get a few orcs, they might be a bit OP…
Is this like an “X-COM” style of game? team/squads, equipment load outs, “missions” are matches? Also, is this like “Battletech” (hairebrained schemes/paradox) where you have a Drop Ship / home base that you repair/build?
Sort of like XCOM style, nothing to build from a base standpoint, you do choose territories that give you different bonuses. Your active gang is 3 to 5, but you can have up to 15 in your gang. You will get injuries and death occasionally. You have your loadouts. Here is a picture of one of my gangs…
Thanks for the info. Wish I knew anything of the 40K universe. I’ll catch someone’s youtube vids from time to time ie: “10 worse professions in WH 40K” or other topics. I’ll have to check out some “lets plays” or “game play” videos. If it’s a mix of x-com and or battletech, units / load outs / wins losses loots / build up the squad-team-clan and tacticial I would definitly dig it. Hopefully there’s dismemberment / gore for those over the top gory deaths. lol
I don’t think I have seen any dismemberment, however you can replace limbs with bionics if they get too injured.