The problem with the logic of “not everyone can be good at everything” is that you don’t have the be, there is only 1 thing you need to be good at to be hugely successful at SC…dogfight. Want to be a hauler? You better know how to dogfight. Explorer? Yup, dogfight. Doctor? Still dogfghting. No matter what you do, where you go, dogfighting will be an element of every aspect of play, which is why every ship has guns on it.
You don’t have to be a good hauler if you’re a good dogfighter, you don’t need to be a good anything but dogfighter and you will “win” SC. You’ll get the best loot, every area of the game will be available to you, other players will pay you to escort/protect them, etc, the entire game is yours, designed for your enjoyment.
And, if you’re not a good dogfighter then no matter what else you choose to do, you will lose to a good dogfighter. You decide to just haul safe stuff in safe areas and hire an escort? If your escort are not good dogfighters, then you lose, often. You’ll putter around the game in the safe areas and pray you don’t run across a good dogfighter because you’re playing in their game.
And Sim, when you said we had 2 options, you actually left one out. Option 3, play something else. In a game where only the elite get to enjoy the whole game, the non-elite go play Division 2 and the population distills down to just the elite, a la Eve Online. That’s the downside of creating a competitive open world game, the people who can’t compete, who have zero chance of competition, simply go play something else and the population plummets. If the game prevents competitors from negatively impacting each other then it is less likely, but CIG has made it clear that isn’t going to happen.
Again, this isn’t about PvP. There will be no dynamic scaling because there are no “numbers” on the players side, so any NPCs are going to be “balanced” to be effective for great dogfighters. If you suck at dogfighting, then there will literally be nowhere you can play that you’re not reminded of that fact. If you’re great at dogfighting, then the game is an open world for you. The forums will be filled with people bitching that the game is too easy, that NPC AI sucks, and it will constantly be ramped up to address that, because the squeaky wheel gets the grease, and every time they ramp up the difficulty, another wave of players will be disenfranchised and leave.
Then, 5 years down the road, the elites will simply walk away, like they did in Eve, bored because they “beat” the game, and CIG will be wondering what the hell happened. 2 million backers turns into 200k players who turns into 20k players.