Good News from the 1.02 patch!


We adjusted the rates of influence gain over time so that it will continue to require significant effort over time to flip a territory into conflict state:

  • Reduced the amount of influence increase over time significantly for attacking factions. This is to account for a bug we found where the increase was multiplied much faster than intended over time.
  • Removed the decrease in influence over time for defending factions."

Great news, rest of the notes found here:


Also in that same patch they supposedly fixed the issue that screwed us over in First Light (Push it to Conflict, game declares an NPC Invasion, all Conflict Influence gets wiped so no one can declare war after the Invasion)