I’m a longtime GM and someone working on publishing adventure modules for the DM’s Guild. While I normally run completely bottom-up homebrew campaign worlds and unique adventures, for DM’s Guild you work in the published setting materials, and the demand is always for the year’s current printed campaign(s).
I will be running a new D&D 5e campaign, the Waterdeep: Dragon Heist materials first to cover from Level 1 to Level 5, and then segue into Waterdeep: Dungeons of the Mad Mage for the Level 5 and onwards dungeon crawl near Waterdeep.
WHEN: First and Third Sundays of the Month, 4pm EDT to 8pm EDT with a possible +1 hour overflow to 9PM if there is Quorum who wishes to press on for the extra hour to come to a stopping point.
FIRST GAME: Sunday April 6, 4pm-8pm EDT
WHAT: D&D 5th edition, WATERDEEP: DRAGON HEIST first, followed by WATERDEEP: DUNGEON OF THE MAD MAGE
PLATFORM: The game is run through Fantasy Grounds platform. Audio is run through Discord. I have the Ultimate license for Fantasy Grounds, so no purchase is needed - you can use the Demo version of your own FG platform to play.
BOOKS/FG MODULES: I currently have available the core 5e system, Sword Coast Adventurer’s Guide, Xanathar’s Guide, Volo’s Guide, Mordenkainen’s Tome, and the player races from Elemental Evil so all of the variants for every race and class should be available via the automated system of Fantasy Grounds.
PLAYERS WANTED: Currently I have three people committed from my old gaming groups of folks who have played with me for years and in some cases, decades. I like to cap at 8, leaving 5 slots open. First come, first serve, other avenues are also open.
KNOWN PARTY MEMBERS: We have an elf bladesinger, and some kind of bard wanting to join the Harpers. Likely some kind of arcane caster class for the third player because he tends to run that way.
MOOD: I tend to play PG-13 to light R-rating. I expect the players to make getting along with each other somehow in character to be their first and everpresent goal. There is no shortage to the spotlight, but everyone takes a turn. " Cutesy" doesn’t tend to do well for long among player concepts, it’s a group vibe. They like to have enough seriousness for concept immersion and having someone talking with a lisp in a squeaky voice all the time gets grating very quickly to my crew. So. Have ideas, but be willing to adapt if the group needs you to develop in a slightly different direction for party peace. Be serious but keep your feet firmly in Real Life, that comes first. We swear because I’m from NYC, if that’s an issue I can put on my polite cadence but can’t promise the occasional curse won’t slip out.
DISCLAIMER: I am planning on using this as playtesting and to familiarize myself with the published setting for the express purpose of using my experiences in writing and authoring content in the form of unique adventures and materials for sale by myself on the DM’s Guild. The playtest group is not meant for a direct resource, but occasional things might be used for inspiration. All playtesters should be aware of this, and of the fact that there is no compensation for being part of the playtesting group. I will make it so your experience is of a seamless campaign similar to ‘just playing’ D&D with a regular group.
GM STYLE: I like story, and I feel absolutely no need to stay on-book or on-canon, so long as my house rules and departures stay consistent. I like being consistent as a GM and am not afraid to be corrected by my crew when things become inconsistent. This is a game, I focus on the stories, and one of my 25+ year gamers is my rules lawyer who keeps me honest with regards to the system. Rules get taken care of, but I’m free to ignore them, so long as, once again, I ignore them consistently. I reserve GM’s artistic license to fudge things for the sake of story.
LORE REPOSITORY: I use Notion. I make my own maps as needed when not running a published set, and I use Campaign Cartographer. I had it from their alpha version way back in the day. I’m a former graphic designer and have Adobe Creative Suite as well. But for the most part, any shared lore and team chat has been happening via invite to a Facebook Group run for the gaming group.
APPLY AT: You can apply through direct message here, or post reply, or email me at pacio49 -at- gmail -dot- com. Put ‘Waterdeep’ in the subject if you don’t mind.