[Finished] PF2 - Outlaws of Alkenstar (Saturdays, 8-11 EDT)

VTT Client: Foundry
Host Link: subject to change, will provide via Discord or PM

Game System: Pathfinder 2

Voice: OTG Guild Discord - VTT channel

Dates/Time: Saturdays at 8 PM EDT through 11 PM EDT, and see below

Preferred Party Size: 4-6

Current Party:

Player Character Ancestry Class
@Mithinar ??? ??? ???
@Ryukan Tex Arcana Human (Half-Orc) Fighter (Marshal)
@Stompey Dakota Bob Human (Half-Elf) Gunslinger (Alkenstar Agent)
@Schplam Omni TomTom Goblin Rogue (Ranger)
@Findywen Kadenza Elf (Aphorite) Cleric (Inventor)
Party is currently closed.

We’ll be running the Outlaws of Alkenstar adventure path!

The adventure(s) take place mainly in the city of Alkenstar which lies in the Mana Wastes that separate the warring nations of Geb and Nex, all which lies on the eastern coast of Garund a continent of the world of Golarion. The nearby dwarven settlement of Dongun Hold is the origin of blackpowder weaponry in the world of Golarion. Due to lying in the Mana Wastes - where magic is at best unpredictable - these blackpowder weapons, as well clockwork mechanisms, are used by the citizens to solve problems that would be handled by magic in other locales.

However, regarding the use of the Pathfinder Guns and Gears in the Adventure Path:

And regarding magic in the Adventure Path:

Punks in a Powderkeg (Outlaws of Alkenstar #1) Synopsis:

A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor’s latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.

All character options available from the following official Paizo sources:

No purchases necessary.

Will be using Guild Discord for voice communication and Foundry as our virtual table top. Players connect to Foundry games (for free) via their browser of choice (though Chrome-based browsers are very much preferred).

Game time is Saturdays at 20:00 EDT for 3 hours (ending at 23:00 EDT); 8:00 pm - 11:00 pm for people who don’t math.

Session 0 - party composition discussion and finalization, character creation, last minute prep, and maybe even adventure start (if everyone is ready) will be on Saturday Oct 15th

Session 1 - Official adventure start will be on Saturday Oct 22nd

Outlaws of Alkenstar Player’s Guide

So, we use Free Archetype for the Sunday night Abomination Vaults group. Do we want to do that with Arkenst… er… Alkenstar too?

Kobold Kavalier plus Inventor or Sorcerer or Beastmaster or Eldritch Archer or…yeah I can’t say no to that. :smirk:

FIne with me. I guess its sort of dual classing. I only just figured out 1 class (Rogue), so I will RFTM on it :slight_smile:

So, will this be a shared archtype for the whole group (I read a little)?

Also @Rando I’ve changed my mind, this is Pathfinder every plus and every other thing is sacred so I will stamp my Kobold foot down and settle for nothing less than the large size riding drake so I can feel like I am almost riding a full sized dragon.

Alright. 5-6 party members + a large drake = 10 squares taken up for the party on any map. I like soft cover as well as the next GM, bring it.

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You know I will bring it!

Actually I’m not sure I will bring it because Kobold Inventor with clockwork mini dragon construct minion sounds really fitting for this setting.

Free Archetype, are you looking at specific ones for the theme of the game, or is it fully open to our whims?


So I was initially thinkin about a free archetype of the players’ choice, however…

Hear me out. What if we lean into the “feel” of the AP and say everyone gets a free archetype of one of:

  • gunslinger
  • inventor
  • alchemist


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what if your primary class is already one of those three?
I would also ask that maybe it extends to the other archetypes that are from the GaG book, to give a few more options?
What If we take a background from the AP, does that free up an archetype choice?

Also, just to note, if the goal is firearms then:

Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all black powder guns, ammunition and related accessories.*

Which begs the question, if I am from Alkenstar and playing a Character that is trained in Simple weapons, I should be able to use a flintlock Musket right?

Okay, how’s about:

if class is one of {inventor, gunslinger, alchemist} then

    archetype = whatever you want
    archetype = one of {inventor, gunslinger, alchemist}


So Gunslingers are abnormal in that they have special proficiency in regards to the firearms weapon group specifically (similar to how warriors get better with one weapon group they choose), whereas everyone else treats firearms as the simple, martial, and advanced weapons that they are as long as they’ve paid the Uncommon access “feat tax” by having access to firearms some how, which everyone in Alkenstar does.

The P2 archives keeps timing out on me, especially the archetype pages. Not sure what’s up with that, but ill keep trying, since we have time. I find the idea of a goblin rogue/alchemist funny. :slight_smile:

Yeah I have been experiencing that as well on the Archives of Nethys site the last day or so. Seems to be only certain pages or something.

Archetypes and Backgrounds core page has been having issues, but its just the landing page, so it is possible to link deeper in and get to the content, just don’t click on All Archetypes:


Backgrounds isnt as easy since most backgrounds are in the default page :frowning:

Nice, thanks!

So is anyone planning on playing a caster type yet?

not yet.

doesnt mean i wont think of a concept for one before i choose a character, but of the 4 i have written down right now are an alchemist, ranger, gunslinger, cleric. I had some druid stuff i was looking at, but i never got to the point of writing anything down.

I probably wont choose a character till session 0, to help round out the party. Meaning even if I list a class someone was looking at don’t hesitate to choose that one, just because I have a concept for it doesn’t mean anything.


At this point I think I have narrowed it down to Kobold Sorcerer (Alchemist free archetype) or Kobold Inventor (Gunslinger free archetype).

It turns out you need a 14 int for 2 of the three classes Rando listed (which I wont have as a rogue), and I am not really interested in Gunslinger. Any other possible options?