Actually, I am bowing out tonight. Go ahead without me and maybe y’all can pretend you just held the overly aggressive Kobold back. Between the pain killers and my dominant hand being all but useless I’m feeling less than stellar and I don’t think I will be able to focus well at all. I’ll catch up with y’all next week, stick it to those guards!
Hold you back?! Phssstosh, we are going to toss you into the middle of the protesters and let you slice and dice your way out. Solve this counter protester problem right off the bat.
Bows his head over the bodies of the fallen!!!
Um… thanks everyone for playing my Hell’s Rebels TPK.
You should receive a PM from me in the next week or so with a link to a questionnaire asking about campaign/adventure preferences which will indicate what we run next. Whatever that manifests as we will play it starting Sept 24th - four weeks from now.
Next week I’ll run some mock combats of Starfinder (with pre-made characters) in FGU so we can:
- see how Starfinder combat runs
- see how Starfinder plays in Fantasy Grounds
- see the current state of FGU
No purchase of FGU necessary, I’ve got an ultimate license. Just make sure you’ve got the current version downloaded and updated for next week.
such unfulfilled promises for our dead
I installed unity and it wiped out my FG shortcut on the desktop - they gave the shortcuts the exact same name . . .
And that’s why you don’t use Desktop shortcuts
Hmmm… mine has two different shortcuts and icons.
Mith
OK…what did I miss? Did we wipe, was it a TPK?
Was is the Kobold’s fault? If so wasn’t my fault because I was passed out in my recliner subconsciously hoping I didn’t roll over on my right arm.
Is FG Unity out for realz now? Out of beta? If so, that’s a sign I should get going on my Starfinder game. The scheduling is still the main issue.
Yes.
I wasn’t actually trying to kill the party. But then I dropped two people early thanks to lucky rolls and some unfortunate bad party positioning. Then I ran with it and maybe made the tactics of the bad guys a little too prescient of the party composition. Wipeage ensued thanks to some redonkulous rolls by yours truly including two MAP3 crits and lots of max damage rolls.
Of course.
I’m not sure. The last big hurdle for me to jump to FGU was our new menu UI extension didn’t work with FGU. It does now. The minor hurdle to FGU is they still don’t have token locking; so players are free to pick up their own token and move it wherever they want. Nothing bad will come of that right? We’re all big kids?
Boy, maybe I should have picked up the breath weapon from the start
Perhaps the next campaign will be more conducive to my Kobold Beastmaster Cavalier concept
@Rando’s dice were definitely on fire last night.
That said, I shouldn’t have rushed in after winning the initiative roll. We would’ve been a lot better off if Gingee had a chance to scout a bit first.
I think the party would be better off with me not playing a really strong melee character (or at least not one that can win initiative rolls). I dunno, I think I have some sort of compulsive problem where, if I have a really good hammer then everything starts looking like a nail and I just can’t resist hitting it.
Well I didn’t really articulate much last night. I was tired and the dog was being persistent in his “PAY ATTENTION TO ME” antics.
I think the first real main issue was the design and flow of the protest into us hitting this encounter. Just like the protest, we had no experience in how Choco ran her character so no one picked it up during the session. We had some exposure to Ryu running his kobol but not a whole lot, which is why I didn’t pick up playing him.
Now that being said, this encounter was a little overpowered for us with 5 instead of 6 characters. That was noted. And Rando’s dice was on fire, I had to turn up the AC in my house to be able to breathe . But I think the main problem is the AP writer/designer expected our group to be cohesive from the very beginning which we were not. First, us the players in this group tend to come up with backgrounds and motivations for each of our characters, so none of us really play their characters the same from one module to the next… So we were really a group of individuals that ran away from the protest when the hellhound appeared. We had not had time to sit down and get a sense of group between the characters and know the why and how for each of the characters. So when we went into this encounter it was as a group of individuals with no real sense of place or specialty.
In the end, it was the Hot GM dice and the losey Player dice rolls that really killed us. They were not too tough for us, it was the dice rolls and that just sometimes happens. Pathfinder 2E is not a very forgiving system if the dice go against you. And we have finally run into that situation at last.
Mith
Note to self. Stock up on healing potions BEFORE the adventure starts!
Yeah I saw that. And figured that would be the reaction… Snicker … there are still 2 more to vote though.
Hmmm, I didn’t see the option for the anything that offers up a good story. I would have gone for that instead of saying FR. But I’m a little under the weather so I was moving through it quickly so I could go lay down and take a nap.
Mith
Now I’ve got 7 responses from 6 players…
The responses are anonymous so I don’t know which of you crazy cats is just fucking with me. I think it’s safe to assume all of you at this point.
Okay, who’s the chaotic neutral joker around here?
Hmm… a lot of people (myself included) really want to take a character starting at level 1 all the way to level 20.
What kind of commitment would that require? A moderate encounter budget is 80 XP. Assuming that encounter size is the average then it seems reasonable to expect about 10 combat encounters per level with the balance (200 XP) being made up of hazard, story, and exploration rewards.
So basically 200 total combat encounters to go from level 1 to 20 or about 4 years of consistent weekly game play (assuming 1 encounter per night and a couple of weeks off for Christmas and the like).
Time to get cracking!
EDIT:
For what it’s worth, I can’t recall us ever doing more than 2 encounters in a night so I’m claiming 2 years as an absolute lower bound. So maybe if everything goes right we could complete such a campaign in 3 years.
EDIT 2:
I’m trying to recall how long it took us to work through Hellknight Hill. I believe we started in late October 2019 finished up February 2020 and that was taking into account that we were all new and dealing with holiday interruptions.
Maybe we could do this in 2 years.
I am most assuredly fairly certain I only submitted the poll once.