Read the whole interview at MMO Central: http://www.mmo-central.com/2018/08/07/gencon-2018-interview-lotros-executive-producer-rob-severlin-ciccolini/
MMOC: One more question? Okay. One of the other hot topics, since we have so much engineering work going on, has there been any progress on the 64-bit client?
Ciccolini: Yes! Finally, we’re past the back-end work that we had to do which took longer than we thought, and our main engineer, our deep-down engineer is finally back to working on 64-bit.
Ciccolini: So we’re going on that, we’re slowly working through that. Right now, I think we’re compiling the physics engine in 64-bit, it’s the big hot topic they’re all working on now.
Snook: Yeah, I think I saw an email about that yesterday or today.
Ciccolini: So we’re finally back on that, thank goodness, because we’re all eager to have a 64-bit client.[/quote]