The aim of this thread is to have a sober discussion of the ethical issues involving private servers. I really hope the mods do not ban this topic. The spirit of this is to foster healthy discussion rather than advocate rule breaking or unethical behavior. We adults should be able to have free discussions on ethics without fear of banning over words that may trigger people.
I think at the basis of this is the observation that we have gone through the peak of MMO development, which peaked around 2011 or so with many wildly popular high quality MMOs. Since that point in time the investment dollars have moved on to action RPGs and things like Counterstrike etc, and the MMO development has stalled. In fact the present business model for MMOs is to remain in beta for as long as possible as they can continue to take crowdsourcing funds in beta mode and have no obligation to deliver on anything for that money. So you see a slew of MMOs in perpetual beta mode, never releasing, and not coming to the market. And I find myself as a MMO consumer seriously disappointed in how few good offerings are out there.
The Asian gaming market is releasing a lot of gaming titles, but the fundamental issue with those titles has been the monetary model is pay to win. The Asian gaming market is completely comfortable with people buying end game items with real money to have an edge, and typically they have world PVP in the end game so as to apply pressure to the player base to buy their way to parity. This funding model is anathema to western gamers, who categorically hate pay-to-win, but the reality here is much of the MMO development is coming from Asia now.
So we are stuck with a limited number of releases, many of which stay in perpetual beta, and we are painfully aware of some old games that had a lot of appeal. And what is happening now is that some people will hack into these old games and update the code or tinker with it to give a fresh experience.
So City of Heroes had a huge following, and the parent company released a Warhammer game and shut COH down with the assumption all those super hero gamers would hop genres to the new release. They did not, the new game failed, and COH went into memory. Some fans resurrected this dead game that nobody wants out there and was deliberately shut down in a coercive fashion to manipulate people to buy the new game.
Blizzard/WoW is facing a number of private server startups. They recently prevailed in a law suit against one of the most popular offenders, but the legal process for tackling this involves years of court fights overseas. I am aware of one game that has about 3 servers out there where they make all the WoW items BOE, and you get random skills as you level up. I am not playing it, but there are 3 servers with waiting queues.
Now I have been gaming so long now that I remember well MUDs, which were text based games on servers that sprung up in the late 80s early 90s. Every one of those games was usually a âpirateâ operation where you had some computer guy who worked for a big company hosting a MUD server on the side for the world to play. These MUDs would routinely go down as the private companies would find out someone was hosting a MUD on their server. They all freely worked on the old MERC code and developed their own variants of MUDS, and they also freely borrowed some of the game mechanics from Rogue-like games that were also popular (note Blizzard did exactly this with Diablo, making a graphical Rogue-like game that borrowed heavily from both MUDs and Rogue-like games).
So online gaming itself has had a roguish past of people hosting servers and altering code and stealing things, and even companies like Blizzard have freely stolen or emulated breakthrough ideas in the rest of the industry. Nobody wears a white hat. Everyone borrows. And all of it started with a lot of stealing and borrowing of company server time.
Against that historical backdrop, we now look at these private servers as a 2nd wave of the wild west in online gaming. And this is where I am torn ethically. One can not pretend any of these companies was an island that honored the property of others and did not heavily steal from each other and perhaps even adopt large blocks of code. Yet we have big boys like Blizzard bringing the full weight of their muscle to shut down a lot of these pirate like private servers, behaving as if they have a pristine moral authority to do so.
Now if you think about all of those kids out there who hack code and try stuff outâŚmany of them will go on to be great game writers and develop our next wave of great games. Are we actually helping the MMO world stagnate by fully backing companies like Blizzard in their desire to shut down these private servers? Had that attitude prevailed in the early history of online gaming, would we ever have had the MMO development we have now?
Now I think Blizzard makes a judgement call on when to go after these guys. It takes a lot of time and money to prevail and it is hard shutting these servers down. I think they let the small guys be, and save their guns for the big problems.
But then we come back to dead games like COH. Is there really any reason at all to oppose revival attempts at dead games such as the private servers there? I for one am really very unhappy with the state of release for super hero games. DCUO has had a lot of cynical abuses and corruption, even though the original game is great, it has changed hands and management to something that is far from ethical, and it is stagnant. I think Champions online failed miserably in delivering on a point based system, and in the end came up with a boring game that tanked. Marvel seems to be doing OK, but there are content issues in that game. The whole genre feels dead, people want more of it, nobody is developing it, and so what happens when fans in their enthusiasm try to revive it on their own?
So again I return to the original statement. I am not saying go out and play these private servers. What I am saying is that are we as a gaming community eating our seed corn by denying amateur coders their initial attempts to get into the field with private servers? Do you have confidence that MMO development will keep pace, or have we moved on?