I’m not an authoritative source for the differences between “Early Access” and an official launch, but here we are, official launch with version 1.0 on 26 September 2019:
Tomorrow, Dauntless officially graduates from Early Access and enters the world of 1.0. This launch is something we’ve been working toward for more than five years, and we’re forever grateful to all of you that have supported us along the way.
It’s free-to-play, so I’ve installed it on both Windows PC and Xbox One, and was pleased to see that it was indeed easy to link both to my single cross-platform account. Kudos to the devs for implementing the Epic Games support structure from Fortnite to support cross-play between hardware platforms, and one account across them, as well.
Thanks, @Benbrada , I’ll be looking to join the OTG guild if membership is still available. My Epic Games account name is Daemonsbane.
I enjoyed this article, “Choose My Adventure: A reminder of why I haven’t played Monster Hunter: World in a while”, and the perspective on the difference in ease of grouping, contrasting Dauntless and Monster Hunter: World, especially with different skill levels.
I also enjoyed this comparison article from last May, “Monster Hunter: World vs. Dauntless: Which should you play?”, which further led me to believe that I’m more the target audience for Dauntless than I am for Monster Hunter: World, looking for the more casual and user-friendly approach.
The choice between the two comes down to accessible and fun for Dauntless , or difficult and more satisfying for Monster Hunter: World .
The more streamlined preparation before a hunt in Dauntless sounds like my cup of tea. As well, in Monster Hunter: World, the group has a limit on deaths before failure, and that a scrub like me can eat up multiple deaths and so completely spoil the fun for a Monster Hunter: World group, a long hunt can end in failure and everyone walking away empty handed solely because of me.
Dauntless - It’s difficult to fail a hunt. Players start each hunt with five potions and three self-revives if they go down. If they don’t have a self-revive or don’t want to use one, allies can revive them after a short animation.
Monster Hunter: World - Failing is easy. A team of players have three lives collectively. When the lives are up, the hunt fails. A single player can die three times and it still counts as a loss. The hunt immediately ends and players need to start over.
I’m also a big fan of the cross-platform approach, Nintendo Switch support is coming this year for Dauntless, will be interesting to see how my same PC & Xbox One account plays in portable mode. (I do love Diablo III on Switch, but so disappointed that my PC Diablo III account doesn’t extend to it, nor does my Xbox One Diablo III account extend to either … I have Diablo III unlocks & pets spread across three accounts now. )