Cosmoteer

If i am misplacing this topic, i apologize! If it exists on the forum, see above ;p

Love this game allot. I spend most of my time building ships with my main gripe being faction and crew size. I have not dug into faction versus faction missions and hope to never have to. I also hope not to have to disassemble key pieces of my fleet i have currently established. Fleet is as follows

Rail ship is my brawler (56 crew)
Au/Ur/Coil&HyperCoil Freighter is my money maker (14 crew)
Scout (12 crew)

Faction points=440, 8 more crew available, 90 total possible.

I have only cracked 3 systems past starting this far.

I am building up to my fourth ship, no real idea what crew i need, but definitely more than 8, but less then 56. It’s role will be an in close brawler to give the rail ship some defense. I am currently thinking diagonal, all manuevering thrust at dead center of design, all laser blasters. Been trolling the web for efficiency on design specifically in regards to thrusters/ engine room blocks and am curious if anyone here plays has their own approach to the process.

I’ve been looking at that, seems like a neat concept, and has a pretty high score on Steam, so it’s obviously doing something right :slight_smile:

Changed the title of your post to “Cosmoteer” since that’s what it’s on Steam as.

For others:

ps. Early Access in development game, so definitely the right place to post this.

Thanks! I have so many EA games its hard to keep track of whats released and what isnt…

I am building this ship now, might screen them in. I kind of refuse to get into the competitive posting of builds to a point cause it feels like cheating to me.

I done forgot how to do html, lol