[Closed] PF2 - Rusthenge->Seven Dooms for Sandpoint (Sundays 7:30-10:30 EDT)


VTT Client: Foundry
Host Link: subject to change, will provide via Discord or PM

Game System: Pathfinder 2

Voice: OTG Guild Discord - VTT channel

Dates/Time: Sundays at 7:30 PM EDT through 10:30 PM EDT, and see below

Preferred Party Size: 4-6

Current Party:

Player Character Ancestry Class
@ocelot Reika Shadowsong Human (Hungerseed) Bard
@Binasii Phion Greez Goblin (Charhide) Alchemist
@Spoon Mako Goblin (Irongut) Barbarian
@Stompey Fizzle Shineybright Gnome (Wellspring) Cleric
@Quixote Kae Brinetide Human (Undine) Swashbuckler
@Zhel Lailani Elf (Ancient) Animist

Party is currently closed.


We’ll be running the stand alone adventure Rusthenge (~shakes an semi-angry fist at Stompey who bought it for me~) that will then transition into the Seven Dooms for Sandpoint adventure path!

Rusthenge:

The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge’s shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls! This adventure also includes new items and character backgrounds, as well as a pair of new monsters tied to the region’s notorious history.

Seven Dooms for Sandpoint:

The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but what faces the so-called Light of the Lost Coast now is its greatest threat yet! Something sinister has been manipulating events all along, and now a new band of heroes must step in to save this legendary small town from seven deadly dooms!


All character options available from the following official Paizo sources:


No purchases necessary.

Will be using Guild Discord for voice communication and Foundry as our virtual table top. Players connect to Foundry games (for free) via their Chrome-based browser of choice.


Game time is Sundays at 19:30 EDT for 3 hours (ending at 22:30 EDT); 7:30 pm - 10:30 pm for people who don’t math.

Session 0 - party composition discussion and finalization, character creation, last minute prep will be on Sunday Feb 23rd.

Session 1 - Official adventure start will be on Sunday March 2nd.


List of Rusthenge specific backgrounds
Community made Rusthenge Player’s Guide
Seven Dooms for Sandpoint Player’s Guide


Alternate Rules:

Rando’s Free Archetype
Get one free archetype dedication (as early as level 2) and then a free feat every even level that can be used to get feats from whatever archetype dedication chosen.

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So we finished, yay!

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No wipes? noice!

So Starfinder (2E) isn’t ready for prime time in Foundry - at least with my Redonkulous™ mod list. We’ll be resuming this and starting Seven Dooms for Sandpoint next week. If anyone wants to change their character now would be the time to do it.

And yes, no wipes!

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Homework for next week:

Although the people of Sandpoint are, overall, a friendly and welcoming group, as with all settlements and societies there are elements of unpleasantness, some dating all the way back to 4666 ar during Sandpoint’s foundation. The four founding families (a group called the Sandpoint Mercantile League that included the Kaijitsus, the Valdemars, the Scarnettis, and the Deverins) chose a sheltered cove some 50 miles north of their hometown of Magnimar to settle—only to find the site already occupied by local Varisians, who used the cove as a traditional waypoint during their travels along the Lost Coast. Initial attempts to work with the Varisians to ensure they would retain a place in the town-to-be collapsed when Alamon Scarnetti led several of his kin in a drunken attempt to murder the Varisians and blame the slaughter on local goblins. The attack backfired horribly, with more Scarnettis slain than Varisians, and in the months that followed it seemed that the dream of Sandpoint was done for as Magnimar’s Varisian Council demanded punishment for all members of the Sandpoint Mercantile Guild.

But thanks to the remarkable diplomatic skills of a young bard named Almah Deverin, a peaceful accord was settled upon. Not only did Almah manage to assuage the Varisians’ call for blood payment, she also salvaged the plans for Sandpoint by promising to incorporate the worship of Desna into the town’s cathedral and offered to the Varisian Council a generous share of all profits made by Sandpoint-based ventures for the next four decades. Saved from the near disaster, Sandpoint went on to become a thriving community, and while those 40 years have come and gone, Sandpoint’s government elected to extend the compact for another 20 years—much to the consternation of a few locals. Now, with this extension due to expire in a mere two years, the Scarnettis and their allies have already started work on ensuring that this “unfair allocation of profits” won’t last beyond 60 years. In those 60 years, though, and despite the intolerances clung to by a minority of Sandpoint’s citizens, the town grew into a thriving and welcoming settlement. The lumber and fishing industries boomed, becoming the town’s most profitable exports, while local farms helped to ensure self-sufficiency. Yet while blatant racism and willful hate seemed to be limited to only a few individuals, another tragic and more subtle form of ignorance swept through the town when a foundling baby showed up on the stoop of the Sandpoint Cathedral in 4684 ar.

That child would grow up to be a spirited young woman named Nualia. Her foster father, Ezakien Tobyn, was also Sandpoint’s religious leader, and as his adopted daughter grew older it became apparent that she was more than human. Her appearance and grace bespoke a supernatural heritage, and by the time she was 10 it was obvious that she was, in fact, an aasimar. Her unearthly countenance made other children either jealous or shy, and many took to playing cruel jokes on her. The adults in town weren’t much better, as many viewed her as “blessed by Desna” and let their rural superstitions take hold. Rumors that Nualia’s touch could cure warts and rashes, that locks of her hair brewed into tea could increase fertility, and that her voice could drive out evil spirits led to a succession of awkward and humiliating requests. Perhaps worst of all was Ezakien himself. He simultaneously took advantage of the upswell of religious fervor triggered by Nualia’s presence in town, which increased donations to the cathedral, and kept her under a stultifying curfew meant to preserve her “purity” so she could eventually join a prestigious convent in Andoran—a plan Ezakien hoped would earn him a more comfortable position in a “much more civilized” part of the world.

By the time Nualia turned 18, she felt more like a freak than anything else, but when a manipulative man named Delek began to woo her, she quickly fell in love. When he later abandoned her after learning she’d become pregnant, Nualia tearfully turned to her foster father for support, only for him to overreact and forbid her from leaving the church so he could watch over her and lecture her on the virtues he felt she should follow. This was not only the final step in Ezakien’s fall from grace, but also set into motion a series of events that would ultimately end in a tragic fire that burned much of the cathedral to the ground and left Ezakien Tobyn and Nualia dead. Or so the people of Sandpoint thought.

In fact, Nualia not only survived the fire, but was the one who started it. After living a life of loneliness and disappointment, and after enduring the birth of a monstrous child who lived only moments before dying, Nualia had come to believe that Lamashtu was the only solution. Holy men and celestial ancestry had only brought her despair and pain, after all, and so she fell to the worship of the Mother of Monsters. In her dreams, Nualia envisioned a “rebirth” as a demon, but in order to achieve this freedom from her past, Lamashtu demanded sacrifices. Nualia gathered several goblins and a handful of mercenaries to her cause and engineered a devastating attack on Sandpoint with the ultimate goal to offer the town as burned offerings to Lamashtu, only for her plans to be foiled by a group of adventurers. Her death saved Sandpoint from devastation, but what few in Sandpoint truly realized was that they had contributed to the tragedy themselves. Had Nualia been treated well, things might have turned out differently both for her and the town itself.