[Closed] PF2 - Abomination Vaults (Fridays 8-12 pm Eastern)

Our Friday group will be Playing the starter box followed by Abomination Vaults in Pathfinder 2e.

We have a spot open for one more player.

We are using Fantasy Grounds VTT, which is now free to play, but does require download and installation. https://www.fantasygrounds.com or Fantasy Grounds VTT on Steam

I recommend Pathbuilder 2e for character creation, it can be used free: https://pathbuilder2e.com

The Player’s Guide for the adventure can be found at: Pathfinder - Adventures - Abomination Vaults - Paizo

We will have a session 0 on January 9th for character creation & etc.

Current Lineup:

@mothak - Rogue?
@fenwald
@PiperHecht
@Schplam - Fighter?

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I would be interested in joining this if you still have a slot open. It’s been an age since I played with Pathfinder or Fantasy Grounds.

Sounds good!

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Cool beans! So session 0 this Friday to make characters and such?

Yep, meeting this Friday. If you get a chance, take a look at the player’s guide.

For sure, I will have read up on it and doing one of my favorite things when joining a new TTRPG game…fussing over what kind of character I am going to play :smirking_face:

They have come out with a few new classes since I last played so I have to read up on those too. Looking forward to getting back into some Pathfinder gaming!

Adraius’ Stealth Quick Reference.pdf (159.8 KB)

Stealth Quick Reference

Stealth-Related Conditions

Condition | Description

Observed | You are clearly visible, able to be located and targeted normally. (Observed - Conditions - Archives of Nethys: Pathfinder 2nd Edition Database)

Concealed | You can still be observed, but you are more difficult to target; creatures targeting you must make a DC5 flat check. (Concealed - Conditions - Archives of Nethys: Pathfinder 2nd Edition Database)

Hidden | You are only barely perceptible. Creatures know what space you occupy, but little else. They are off-guard to you and must make a DC11 flat check to target you. The Seek action can make you observed. (Hidden - Conditions - Archives of Nethys: Pathfinder 2nd Edition Database)

Undetected | Your whereabouts are unknown. Creatures apprehend you are present but don’t know what space you occupy. They are off-guard to you and can’t easily target you; creatures attempting to target you pick a square and make a secret DC 11 flat check - if their effect fails to affect you, they do not learn why. The Seek action can locate you, making you hidden or even observed. (Undetected - Conditions - Archives of Nethys: Pathfinder 2nd Edition Database)

Invisible | You cannot be seen. You are undetected; the Seek action can still locate you, but can only make you hidden, not observed. When seen becoming invisible, you are merely hidden until you Sneak. (Invisible - Conditions - Archives of Nethys: Pathfinder 2nd Edition Database)

Unnoticed | Your very presence is unknown. In addition to being undetected, creatures only act and take precautions as their general impression of danger dictates. (Unnoticed - Conditions - Archives of Nethys: Pathfinder 2nd Edition Database)

Stealth-Enabling Actions

Hide ❖ (Hide - Actions - Archives of Nethys: Pathfinder 2nd Edition Database)
Requirements Be concealed or have cover.
Stealth (+cover bonus) vs Perception DC
Success Become hidden.

Sneak ❖ (Sneak - Actions - Archives of Nethys: Pathfinder 2nd Edition Database)
Requirements Be hidden or undetected.
Stealth vs Perception DC, Stride half Speed
Success Become undetected.
Failure Become hidden.
Critical Failure Become observed.

Create a Diversion ❖ (Create a Diversion - Actions - Archives of Nethys: Pathfinder 2nd Edition Database)
Deception vs Perception DC
Whether or not you succeed, creatures get a +4 against further attempts for 1 minute.
Success Become hidden for your turn.

Acting While Being Stealthy

When using Hide, Sneak, or Create a Diversion, further actions besides Hide, Sneak, or Step typically cause you to become observed, usually just before the action; when Striking you become observed just after the action.

Ambushing From Stealth

(Initiative with Hidden Enemies - Rules - Archives of Nethys: Pathfinder 2nd Edition Database) | (Avoid Notice - Actions - Archives of Nethys: Pathfinder 2nd Edition Database)

Attempting to catch an opponent unawares is done with the Avoid Notice activity during Exploration. Roll Stealth for initiative as well as to determine if you go undetected or unnoticed. Your result is compared to their Perception DCs using the rules for Sneaking. If you succeed but an enemy acts before you (and your allies), at least some of you have been noticed; the GM will privately determine who.

Stealth-Countering Actions

Seek ❖ (Seek - Actions - Archives of Nethys: Pathfinder 2nd Edition Database)
Perception vs Stealth DC
Scan an area 30 feet or less in all dimensions.
Critical Success Undetected or hidden creatures become observed.
Success Undetected creatures become hidden, hidden creatures become observed.

Point Out ❖ (Point Out - Actions - Archives of Nethys: Pathfinder 2nd Edition Database)
Requirements Target is undetected by your allies but not undetected by you.
Indicate the creature’s location; it becomes merely hidden to your allies. Impaired allies attempt Perception vs Stealth DC or they misunderstand the location and the target remains undetected.

Abridged Rules

These rules are condensed and by necessity incomplete. In particular, atypical situations are not covered, such as handling precise senses other than sight. In such situations, remember to refer to the full rules.

Useful References

Senses (Senses - Rules - Archives of Nethys: Pathfinder 2nd Edition Database)

Special Senses (Special Senses - Rules - Archives of Nethys: Pathfinder 2nd Edition Database)

Light (Light - Rules - Archives of Nethys: Pathfinder 2nd Edition Database)

Detecting Creatures (Detecting Creatures - Rules - Archives of Nethys: Pathfinder 2nd Edition Database)

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