Adraius’ Stealth Quick Reference.pdf (159.8 KB)
Stealth Quick Reference
Stealth-Related Conditions
Condition | Description
Observed | You are clearly visible, able to be located and targeted normally. (Observed - Conditions - Archives of Nethys: Pathfinder 2nd Edition Database)
Concealed | You can still be observed, but you are more difficult to target; creatures targeting you must make a DC5 flat check. (Concealed - Conditions - Archives of Nethys: Pathfinder 2nd Edition Database)
Hidden | You are only barely perceptible. Creatures know what space you occupy, but little else. They are off-guard to you and must make a DC11 flat check to target you. The Seek action can make you observed. (Hidden - Conditions - Archives of Nethys: Pathfinder 2nd Edition Database)
Undetected | Your whereabouts are unknown. Creatures apprehend you are present but don’t know what space you occupy. They are off-guard to you and can’t easily target you; creatures attempting to target you pick a square and make a secret DC 11 flat check - if their effect fails to affect you, they do not learn why. The Seek action can locate you, making you hidden or even observed. (Undetected - Conditions - Archives of Nethys: Pathfinder 2nd Edition Database)
Invisible | You cannot be seen. You are undetected; the Seek action can still locate you, but can only make you hidden, not observed. When seen becoming invisible, you are merely hidden until you Sneak. (Invisible - Conditions - Archives of Nethys: Pathfinder 2nd Edition Database)
Unnoticed | Your very presence is unknown. In addition to being undetected, creatures only act and take precautions as their general impression of danger dictates. (Unnoticed - Conditions - Archives of Nethys: Pathfinder 2nd Edition Database)
Stealth-Enabling Actions
Hide ❖ (Hide - Actions - Archives of Nethys: Pathfinder 2nd Edition Database)
Requirements Be concealed or have cover.
Stealth (+cover bonus) vs Perception DC
Success Become hidden.
Sneak ❖ (Sneak - Actions - Archives of Nethys: Pathfinder 2nd Edition Database)
Requirements Be hidden or undetected.
Stealth vs Perception DC, Stride half Speed
Success Become undetected.
Failure Become hidden.
Critical Failure Become observed.
Create a Diversion ❖ (Create a Diversion - Actions - Archives of Nethys: Pathfinder 2nd Edition Database)
Deception vs Perception DC
Whether or not you succeed, creatures get a +4 against further attempts for 1 minute.
Success Become hidden for your turn.
Acting While Being Stealthy
When using Hide, Sneak, or Create a Diversion, further actions besides Hide, Sneak, or Step typically cause you to become observed, usually just before the action; when Striking you become observed just after the action.
Ambushing From Stealth
(Initiative with Hidden Enemies - Rules - Archives of Nethys: Pathfinder 2nd Edition Database) | (Avoid Notice - Actions - Archives of Nethys: Pathfinder 2nd Edition Database)
Attempting to catch an opponent unawares is done with the Avoid Notice activity during Exploration. Roll Stealth for initiative as well as to determine if you go undetected or unnoticed. Your result is compared to their Perception DCs using the rules for Sneaking. If you succeed but an enemy acts before you (and your allies), at least some of you have been noticed; the GM will privately determine who.
Stealth-Countering Actions
Seek ❖ (Seek - Actions - Archives of Nethys: Pathfinder 2nd Edition Database)
Perception vs Stealth DC
Scan an area 30 feet or less in all dimensions.
Critical Success Undetected or hidden creatures become observed.
Success Undetected creatures become hidden, hidden creatures become observed.
Point Out ❖ (Point Out - Actions - Archives of Nethys: Pathfinder 2nd Edition Database)
Requirements Target is undetected by your allies but not undetected by you.
Indicate the creature’s location; it becomes merely hidden to your allies. Impaired allies attempt Perception vs Stealth DC or they misunderstand the location and the target remains undetected.
Abridged Rules
These rules are condensed and by necessity incomplete. In particular, atypical situations are not covered, such as handling precise senses other than sight. In such situations, remember to refer to the full rules.
Useful References
Senses (Senses - Rules - Archives of Nethys: Pathfinder 2nd Edition Database)
Special Senses (Special Senses - Rules - Archives of Nethys: Pathfinder 2nd Edition Database)
Light (Light - Rules - Archives of Nethys: Pathfinder 2nd Edition Database)
Detecting Creatures (Detecting Creatures - Rules - Archives of Nethys: Pathfinder 2nd Edition Database)