Yup - here we go. I’m posting this as a watcher, not an attendee. Feel free to hop in and talk about it.
Every year I kinda love doing this because the programmer and developer in me needs to see the technical progress that CIG are making to remind me that the game is a serious technological endeavor. It’s a goddamn Mars landing, and it only gets done one step at a time.
The Adventure Begins
Good reveal of the Carrack. Microtech is honestly my favorite of the Stanton planets from the start in concept, so I’m happy to hear even the small bits of improvement that are going into it. I’m fairly sure that having a NICE place to live in will go a long ways towards enjoying the verse.
Terra Firmer AND microTechnicalities
As I said, Microtech was the one I was looking forward to most. Having the fake-looking NFZ removed in favor of a smarter and less ugly system are two things I really desire. ATC is going to be the basis for many more simulation systems in the game, and it needs more attention.
Loremaker’s Guide to 2949
Mostly a recap of basic facts about the lore - although they did NOT talk much about the ongoing narrative in the last few years that people seem to forget is going on. There’s at least 3 ongoing plots that are feeding into the election - I think they kinda meandered on this one.
Shoot ‘em Up
CIG is doing Battlefield better than Battlefield does Battlefield. I’m really happy to see this, I’ve wanted something like it for a long time, and here it comes. I will definitely play this, even if it’s just AT.
Xenolinguistics and You
We got more information about the Banu here than we ever have. A lot of things here came out about the Banu that we never were told before. Enjoyed it, even if nobody understand the point of lore in anything, nowadays. Damn kids. As an author and a world-builder myself, I appreciate the lore team a LOT.
(Also - we paid for the languages as stretch goals. We asked for it.)
Building a Dynamic Universe
TONY FREAKING Z
What we saw on screen today is the culmination of years of work. That visualization - that level of REAL TIME interactivity in the game. The fact they can deep dive ANYTHING AND ANYONE in the verse right now. That’s incredible. To see the economic simulation in action in real time - including the simulated actors? I’m telling you all right now - this is the leading edge of technology and analysis in the military and financial industry right now. and it’s in our game. That’s amazing. I want the simulation up and running ASAP.
The Adventure Continues
A good presentation, if not weakened by Glenn’s inability to play smartly and smoothly. Considering the preparation they take with these - the fact that Glenn plays so…so…bad…really makes me want to march up there, get on the keyboard and mouse, and just do it myself.
I’ll be honest - that they showed off a “somewhat tamed” jump point brings the “moving without moving” experience to life in a satisfactory way. But what about gameplay? Where is Data Hauling? Where is Science and Exploration? Are you telling me that you’re going to give people the Carrack in 3.8.x and then they have to wait a year for the gameplay loops and commodities associated with them? CIG said they don’t wanna do that, and the fact that they’re giving us a Carrack without anything for it to do makes me feel like too many people meme’d the ship and we’re waiting on tons of ships and tons of gameplay loops. As someone who doesn’t have one - why should I care?
I was cooling down after the show and thought to myself: “Okay, so what gameplay did they show us today?”. I was very much looking forward to the Locked Up panel, but that isn’t a system I plan on ever touching.
Considering the roadmap - why is there no deep dive on Medical gameplay? Combat? Cockpit experience (which was recently thrown out and backburnered!)? Refining? Scavenging and Salvaging? CRAFTING?
We got stuff on the player status system, which was weakly showed off (I blame Glenn…). We got some indication ATC was going to improve, but no actual gameplay there was explained or shown off…
We got hints about gameplay changes related to persistence - but nothing to show off about LIVING in the verse, which is something I strongly wish to feel in order to pour myself into the game.
I mean - I like the idea of the new SM mode, but that’s not a PU game system. All in all - I feel like the WOW moments were seeing Stanton’s simulation light up was my “imma cry now” moment, alongside the Jump point activating. After I came down from that - I feel like this year is a 7/10. Maybe I’m just tired…