Disclaimer: I’m being crusty about this because I hate people. That’s why I kvetch about this. I don’t care about the tech, tech can be fixed. Turrets, combat, fight metrics, all transient issues that will eventually be fixed, I have complete faith in CIG for this. My problem is the community…people don’t change and can’t be fixed, the game has to be designed to compensate for this known factor.
I’m not looking at it as “punishment”, I’m looking at it as “consequences of choice”. TZ has said “being a criminal will be hard”, not “temporarily hard” or “inconvenient”. They kill a player, they are a player killer, that is who they are in the game and the game treats them as such, permanently. Not 1-and-done obviously, and people like bounty hunters and such don’t count, “lawful” player killing isn’t what I’m talking about. Killing a player when there is no lawful context for it in the game is what I’m talking about, things that would get them arrested in the real world. And it doesn’t matter if there was a “witness”. I went out there, I didn’t come back, they find my black box, they know the last ships in the area, etc. There are ways to “hand wave” the “cops didn’t see it, I didn’t do it” mentality.
As a non-player killer, there are areas of the game that are too dangerous for me…permanently. Those areas of space are always going to be too dangerous for me. I can’t “grind some quests” to suddenly make them less dangerous or give me protections there. I can’t get enough UEE faction that I always have a Bengal escorting me.
As a player killer, non-player killer space should be dangerous to them…permanently. It’s a career choice, “I like to murder people” and the game should go “OK, then that’s how it is” and keep it that way. It’s realistic, accurate, and effective.
That’s how you tell the type of game a dev is making. There are no “non player killer” areas in Eve, every inch of it is player killer. People are murdered outright in the “safest” space in the game. “Space is dangerous” and other such rot. That’s by design.