23 Jan 2020
Colwyn,
Here is what I know about writs.
There are daily crafting quests called ‘writs’ that you pick up from two boards near the crafting stations. I like doing them in Vivec City in Vvardenfell because all the stations are outdoors and you can mount up and get around faster. It is also easy to train riding there, and the thieves guild is easy to get to from the waypoint, just go towards the water, mount up, and you can ride there even with bounty and have no issues with guards. Just come in the water side.
The quest boards have one for (jewelry crafting, enchanting, provisioning, and alchemy) and another for (woodworking, blacksmithing, and clothing). You only get offered these quests if you are a certified crafter. With a new character I get 6 certifications in Vulkhel Guard/Auridon, and the jewelry crafting certification in Summerset/Alinor. Note that Summerset and Vvardenfell are DLC zones, and you will not have access to them unless you are ESO+ or you buy that DLC for crowns.
The quests typically have you craft something appropriate for your skill level in that craft, and you turn them in. In Vivec City, turn in is at the docks. Be careful on turn in, you can mistakenly steal from a crate and the guards will kill you. The lazy writ crafting addon will prevent you from doing that. The rewards for turning in a writ are varied- gold, crafting materials, master writs, surveys, intricate items (which deconstruct for extra inspiration, crafting experience), sometimes rare jewelry, occasional recipes etc. When you are 50 in a profession you get the most rewards for doing the daily writs.
Woodworking, Blacksmithing, Clothing, and Jewelry Crafting all have research options. You go to a crafting station, click the research tab, and it will look in your bank and inventory for items with a trait you lack, and give you an option to research it. If you research it, you will learn that trait, be able to craft items with that trait, be able to switch items to that trait in the late game. Also the more traits you have, the better the quality of the master writ you might get as reward from daily writs. Research starts off with short times to complete, but goes up to around 27days per item at the high end. Putting points into the research skill for crafting will shorten research times, and allow you to research multiple items (3 max) at a time. Master writs of yellow quality are worth quite a bit of gold, so it is worth researching all traits if you are doing daily writs. Also as you complete research, you get inspiration, which can advance your skill in that crafting profession.
For alchemy the quality of master writs tracks the number of potion types you have discovered. There is an addon which helps you with discovery for alchemy which is quite useful. For enchanting, I think the number of runes you unlock drives quality of the master writs. Again there are addons which can help you here. For provisioning the number of recipes you know on that character drives the quality of master writs. For this reason I pass around recipes I find to whoever needs them on my army of alts. There is a nice addon which will tell you which of your alts knows that recipe, which I use to pull out of the bank the recipies all of my alts know. If you see me in game, send a tell and I can trade you a huge starting set of recipes that all my characters already know. I am @snydelee in the game if you track people by user name.
Doing daily writs skills up your crafting professions. Also deconstructing items skills up your crafting professions. All of the intricate items you get from daily writs can be handed down to a character who can deconstruct them for inspiration. Research skills up crafting professions. I typically try to max out my oldest characters first, and move on down the line of alts.
The more alts you have, the more gold you make by doing daily writs. Not only do you get gold, but your character gets experience. I find it really useful to log onto an alt once a day who has as the active bar a bunch of useless skills I wish to skill up to max out a skill line. Because I am not fighting, I can level them up over days of daily writs.
Master writs are interesting. You can directly sell most of them. If you use them to start the master writ quest, you will get a reward of writ vouchers which is a currency you can then spend on the vendors for the turn in to buy items of use to your character or tradeable/ sellable on guild stores for profit. There are several addons which are helpful doing these, one which automatically speeds the completion of them, another which tells you if you know the styles required to complete the master writ, and also the gold cost in materials per writ voucher. I find the latter very useful, and from my market survey I think if it costs more than 600g/writ voucher, you should just sell the master writ or destroy it because you will lose gold doing it. I would only bother with those if I was desperate to get crafting stations for my house, but Tess has a super-awesome house with all of the stations, so I just use hers (pull up guild list, search for tess, even if she is offline you can right click her name and visit her residence).
I have not had much luck selling stuff I buy with writ vouchers, so I prefer to directly sell the most profitable master writs on guild stores, and do the other slow movers myself. Jewelry master writs are a real problem because the lazy writ addon does not work for jewelry crafting, and typically the upgrade materials for jewelry crafting are hard to get and very expensive, and thus most of these are not worth it. I use the Master Merchant addon to see what the value of things are in the guild store, and sell the most expensive master writs first, and do not bother selling the ones worth 1000g or so. At that level they typically do not move on the guild store, and you just waste a store slot on something that will not sell.
I have been pecking away at my alt army for a while now. I have 11 characters who are done with everything but alchemy. I do not power skill alchemy because the material cost is high, and I just let it organically happen via daily writs. I have 8 alts done with everything. I usually couple riding training with daily writs once a day for each alt. Researching traits is a long hard grind, and I am at the point where all of my toons have at least 6 traits researched in woodworking, blacksmithing, clothing, and jewelry crafting. I am noticing the master writ quality improve. I mainly get purple quality now, with a good shot at a yellow one every day.
Even if you do not bother with selling via the guild store things like master writs, the direct gold you earn by doing these daily writs is a huge boon, handling all money problems I have in this game on that alone.
Surveys are another thing you get from daily writs. If you have a survey in your inventory, you can go to the zone where it is and find 6 enhanced resource nodes of that survey type. There is an addon that puts a nice red x on the map where your surveys for the zone are. Also it adds a + symbol to indicate if you have multiple surveys at that spot. Also it will show you wehre your treasure maps are. I load up my sneaky nightblade with all of my surveys and do them twice a week…on Fri, and on Sun. That alt is great since he has dark rider (lower agro radius while mounted) and he has the Steed mundus complete with penalty free steath from vampire, and the skill that enhances movement speed while stealthed. He is near mount speed while stealthed, and has all of the radius bonuses of Kajit and medium armor and legerdemain. I can thus ride at a high gallop to these survey sites and avoid agro, or dump it with shadowy disguise and easily gather. Better yet, I have force locks at 70%, so I can pop every single chest I run across while I am doing surveys for extra loot and goodies.
You get so many more raw crafting materials from surveys than you do with regular gathering. For instance a regular rubedite node can yield 4, or 8 if you get the double. The ones at the survey site can yield 20, or 40 if you get the double. So a single rubedite survey will give you 120-240 rubedite over the 6 nodes, or around what it would take you hitting 30 nodes in the open world to gather. I typically can do around 40 surveys per hour, and I will spend 2-3hrs doing all of the surveys I have on a Friday. This is a huge amount of raw materials.
Raw materials matter more than processed materials. If you go to a guild store and compare the price of Ancestor Silk verses Raw Ancestor Silk, you will see the prices is something like 4 times or more higher for the raw stuff. One creates Ancestor Silk by refining at a crafting station Raw Ancestor Silk, or by deconstructing cloth items of the tier of Ancestor Silk. The thing is the only way to get upgrade materials is by refining raw materials. Upgrade materials let you at a crafting station upgrade an item from say purple quality to yellow quality. This is very useful for end game dungeon drops that may not be of top yellow quality. Thus there is a huge bind for upgrade materials, and I find that daily writs and surveys give me a huge amount of raw materials from which I derive upgrade mats. Note that you want to make sure the person refining has maximum refine skill, as that gives you the best chance to receive upgrade mats via refinement. Since people will grind up via deconstruction a lot of items, they can easily get a lot of processed materials which they dump at realatively cheap prices in big stacks on the guild store.
This epic journey I am on with my 18 alts then is to see what happens if I max them all out on traits and run dailies. How much gold will I get? How many master yellow quality writs will I get a day? Will that army of alts yield so many upgrade materials that I will have no worries about upgrading any end game gear? I think the answer I am getting now is YES.
I have not been so social recently in ESO. Sometimes I game with talk radio or podcasts or audio books running. I am usually dealing with this 18 alt project of mine. But I will on occasion pop into Discord and join the coffee runs.
Typically when I complete the daily grind, I will roll out the character I am working on and run story, PVP, do dungeons, whatever. To this point most of the characters I have are in huge skill binds owing to the huge number of skill points it takes to maintain crafting at maximum levels for daily writs. As I wind down research, many of those points will free up. Also as any individual character gets done with skill points, I then pivot to dungeons and pvp where I am game to interact. Presently my Argonian Magicka Templar “Eggsplain” is completing all zones in the DLC (I have not done this on any character, so I want to do it now.) My aim then is to go nuts healing dungeons and in Cyrodiil and see how she pans out. I think achievements unlock styles for the outfitter station, and this is per account, so having one completionist run the game will let me be all fashionable like the rest of the players out there.