[Finished] PF2 - Hell's Rebels adventure path (Thurs 8-11 EDT)

@Rando I’m going to go with the Ex-Asmodean background. I am changing the name when I remake the character to Zabrax. I will be 20 years old which is considered past adulthood for a Kobold, they typically reach adulthood at age 12. Since I am an adult I have two syllables to myname…so far. Kobolds often add syllables to their name as they get older and accomplish more/gain more status etc so yeah, there’s gonna be more to my name as I level up hehe. I will be a Dragonscale Kobold with a My backstory so far:

Zabrax grew up in a Kobold tribe he and he really didn’t care for it. He considered himself smarter, wiser and more ambitious than the simple life of his tribe; hunting, gathering, makeing traps and snares, hunting and gathering and on and on. He felt the call of his dragon ancestors in his blood perhaps stronger than a typical Kobold. When he was 10 Zabrax left his tribe to seek his own path. Unfortunately he ended up getting caught by nefarious individuals who sold him to a circus. The circus owner was a sorcerer of medium talent, but he was a curious individual and not bad or wicked. He recognized the magical talent in the little Kobold due to his dragonblood ancestry. He taught Zabrax minor sorcery magic and Zabrax acted as the man’s assistant. This was a decent life for Zabrax, but not to be. Zabrax’s mentor had run afoul of the Church of Asmodeus in the past and agents of the church finally caught up with him and killed him. They took Zabrax prisoner and brought him to their church in Kintargo. They planned on brainwashing him into serving the church and using him for sinister means. The brainwashing attempts included physical and mental torture to try and break him, but the dragonblood in Zabrax’s veins makes him one tough little Kobold and he endured it, barely. He pretended to be broken and play along in order to deceive them and eventually make his escape. Zabrax is now a citizen of Kintargo more or less and very resentful towards the Church of Asmodeus in particular. Zabrax believes strongly in personal freedom and the ability to make your own choices to try and lead the kind of life you want, so he does not take to the tyrannical rule of House Thrune or the sinister, oppressive regime of the Church of Asmodeus. In this respect Zabrax is certain to side with the rebellion.

I am currently having a dilemma of dragon colors, I can’t decide which one to take as my Kobold dragon exemplar and which one to take for the Sorcerer draconic bloodline. I will end up with two different breath weapons and the resistance of each color. I’m going with one chromatic color and one metallic color, so one good color and one evil color and the duality represents Zabrax’s neutral alignment. He could do some good, he could some bad, but he avoids doing bad that would cause good and innocent people harm and/or suffering, so he avoids doing evil. I thiiiiiiiiink I am going to mix fire and cold.

Skills: Arcana, Deception, Intimidation, Plane Lore, and probably some crafting thinking of Alchemy, I might invest in Stealth some too…I’m small I use Stealth and Illusion magic to hide/mask myself from members of the Church of Asmodeus when necessary
Magic: Not sure about spells yet, but looking at a balance between mostly dps and control spells, with a bit of debuff and illusion magic.
Languages: Common, Draconic, infernal and one more I think maybe Gnomish

As far as skills go, if i remember correctly - Deception, Diplomacy, Intimidation, Medicine, Occultism, Performance, Society, and Stealth - plus a choice between history or local lore - leaning local atm.

For those that have seen me perform, they know i have an animal companion that joins me on stage named Nishra.

Umm, my original AD&D DM delighted in killing us all off repeatedly. I also played a cleric in EQ1 back in the day. Death many times over is part of the game to me, so no worries.

Possibly, though opera really isn’t my shtick - a story of heroes is pleasing however.

As far as a reason for being in the park, I’m debating two options
- looking for my idol - a certain missing female elven bard
- staying up on current events

Hey all, so what i’m looking to do is have a stealthy, lock-picking thief who is educated and can read documents. Has the ability to put pieces together to try and figure out what the gov is doing, as well as predict what they might do In the future.

She’s the one everyone goes to for the latest gossip, rumors, and goings on. But, she only passes on important information if it furthers her goals. She may shade the truth to get the results she wants, but never outright lies.

She’s not above doing her own dirty work, which could include eliminating any enemy that is an impediment to her goals.

Those goals are to re-establish the old thieves guild and destroy the red jills for working with House Thrune. She is determined, almost to the point of obsession, to re-establish the guild.

She was raised in the guild, and considered it her family. As a child she went from being the distraction for pick pockets, to being apprenticed to the guilds spy master.

As a result of her upbringing, she knows well the streets, alleyways and hidden thieves guild roads of the city.

The other characters will be a little uneasy around her, but trust her to do what needs to be done to further the rebellions goals, mostly because it aligns with her goals. She will be Chaotic Neutral.

I’ll hone things more once I get the chance to look at and peruse the pe2 APG.

Rando-if this character won’t work well in the adventure, let me know and I’ll re-think the class.

@ChacoBlue The thing about Rogue class is the skill flexibility as the Rogue gets skill increases and skill feats every level starting at 2.If you wanted to do Scoundrel to get the flat footed thing for the whole party you could still train thievery and a bunch of other stuff and then raise Stealth and Thievery. Or if you want Thievery trained automatically and want to do more damage then Thief is the route to go.

For Document reading/deciphering you could train and raise either Arcana, Occultism, Religion or Society all of which feature the Decipher Writing action.

Going over my plans for this character, by lvl three I will be trained in Arcana, Crafting, Deception, Intimidation, Kobold Lore, Planar Lore, Stealth, Thievery, a third undetermined Lore (probably some kind of History) and another skill I have yet to decide, maybe Occultism so I can get the Deceptive Worship skill feat from the APG and maybe try to pass myself off as a member of the Church of Asmodeus when it might come in handy.

I plan on raising Arcana, Crafting, Planar Lore, and one other Lore skill. I will be investing in crafting in particular Alchemy and I will be getting the Magical Crafting skill feat among other things.

Also, I think I will be diving into the Familiar Master archetype. I want that Faerie Dragon special familiar from the APG.

Thanks Ryu!

1 Like

I’m looking at delving into the Familiar Master archetype to get the special familiar Faerie Dragon. To do this you need to have a regular familiar that you can imbue with the 6 abilities of the Faerie Dragon stat block which are: amphibious, darkvision, flier, manual dexterity, speech and touch telepathy. Once you can infuse a regular familiar with these abilities you can make it a Faerie Dragon special familiar. The Faerie Dragon has its own breath weapon which is a 10-foot cone that causes the stupefied condition on any targets caught in the cone if they fail a Fortitude save vs. my class or spell DC which ever is higher. I may get the Familiar Conduit feat that let’s me cast some spells through the familiar.

Trying to figure out if I can eventually change some of the Faerie Dragon’s abilities to give it some Master Abilities and then get Familiar Mascot to also give the Master Ability effects to party members too…but so far I don’t think I can unfortunately.

Amen Brother! I like that part :slight_smile: Ya know in the end it is only a character. how many games have we played where we die and go back to the last spawn point. So be it. like I said, I love the story, and if it’s time for one character to move on and another to take his/her place? well… that is the way. :wink:

on to the character… (I made some assumptions about @Ryuken’s suggestion that our characters could be friends. if he’s not cool with this then I’m ok looking in a different direction)

Torvid was born into a not insignificant noble family. Not the first, nor second born, he found himself overlooked for much of the grooming for court that he craved. This instilled a bit of a troublemaker, trickster streak in him. Anything to be noticed and force his family to give him attention. Even if it was the wrong kind of attention. As he grew he found he had a knack for finding the right levers to pull with people to influence their actions and began to use that to his advantage. First it began with simple blackmail and extortion activities in order to cover his other trickery, but it soon evolved into favor collecting. Perhaps a free front row seat at the opening night of the Opera’s latest show. Preferential treatment at the local brothel. no waiting for a table at our favorite cafe. Anything to enhance the pleasure of the day to day grind.

Torvad was, by all accounts, living the good life. No family responsibilities, dirty little secrets that he could use to his advantage, and the wealth of the family to back it up. Until, he went too far. His father’s angst for Torvad’s antics continued to fester. His friendship with Zabrax had started out simply as a way to piss off his older brother, who once lost a sparing match to a kobold and swore and oath of enmity towards the race. however, at some point, Torvad isn’t sure when that occurred, but he began to understand and respect Zabrax and a true friendship began to blossom. Their shared believe in personal freedom’s meshed well, and their schemes against authoritarianism have given them cause to align further. Partly due to his brothers constant bickering about Zabrax’s presensce in the family estate, and partly due to Torvad’s fathers growing distaste for his abuse of the family resources, Torvad was officially disowned by his family and ousted from the estate shortly before the time of the upcoming protest. Word has it that perhaps, even Barzillai had made comments about rumors surfacing that “house Sarini may be taking too many liberties and creating disease with the other houses” potentially forcing Torvad’s fathers hand in the matter.

Reason for being at the protest: I’m supposed to be meeting a contact who has some information that could be of personal benefit. Torvad being who he is, is always on the lookout for his own personal interest. and opportunities to collect/trade favors…

One character struggle that I’ll have to work through is, why would Torvad undertake a leadership position in the Silver Ravens (Pigeons) for altruistic purposes. This may be a Han Solo type of evolution where it starts out that he’s in it for the money (Chaotic Neutral) and migrates closer to (Chaotic Good) through the course of the story…finding that the leadership role feels good. he’s gaining a reputation of his own while helping a greater good at the same time.

I’m still exploring the Investigator build, but I’m going to go ahead with the Child of Kintargo and noble scion feat. More to come soon.

1 Like

@Rando I have an important question that is going to determine what I do with this character. For the Faerie Dragon special familiar, the listing for it in the APG (pg 147) has no stat block, it just lists the 6 abilities it has and the unique ability (breath weapon). In the preceding section on Special Familiars I think it reads that Special Minions use the normal familiar rules from the Core Rulebook and then goes on to say that the stat blocks otherwise use the format from the Bestiary (pg 157 for the Faerie Dragon). So my question is does the Faerie Dragon get all the stats from the stat block listed on pg 157 of the Bestiary and is it able to cast the spells listed for it?

/shrug

That would require reading. If you scroll back to my huge list of things to do before the 20th I’m at the part where I “buy Horizon Zero Dawn and play the shit out of it” week-end.


Otherwise, everything looks great folks!

With the exception of Quixote answered the GM’s plea, y’all have created/proposed a bunch of characters that almost tick off every major story element of the first two modules!

Just putting this out there… the only things “missing” are a halfling, and maybe a Tengu (who have surprisingly come up more than once). * - someone just switched their character to a tiefling, yay!


In other news, there has been a surprising amount of “in the water” and “under the water” content cropping up. Plan accordingly.


In other news, I’m skimming through the third module (for party level 7-9, end at level 10) and on this page there’s a CR 9 bad guy, and on the next page two CR 7’s and a CR 8, etc. Then I turn the page and there’s a CR 18… :scream:


In other news, I posted in some thread or message or another a few weeks ago about this guy who has read/played/owned all of the Paizo-published APs for Pathfinder1 and his mini-reviews of them. He said this in the “bad” details section of Hell’s Rebels,

New players are going to die in Adventure 4. It’ll be cool, but they are so dead

He might be right… :smiling_imp: :sadpupper:

The good part about being in book 4 is that some form of raise / reincarnate spell should be available by then. :wink:

I’m not that kind of cleric (/whistle)

Mith

Couple of quick questions.

If I’m reading the player’s guide correctly then leading the rebellion apparently does not require any downtime effort on our part. Is this correct?

If so, then how much downtime will we have each week? I am considering picking up crafting/black smithing. Will elite blacksmithing services be available (and accessible) in Kintargo? Can I do it cheaper myself? Will it slow down the party?

There is a pole-arm called a Fauchard that is not listed in any of the weapon tables but it is listed as as a common item in the Lost Omens Character guide in the Knights of Lastwall gear. Can I buy that at level 1?

There are several pole arms I’m considering using. Glaive and halberd are also very interesting, as is the Naginata. Given that each of these are interesting and useful for different combat scenarios, I feel like I will be transferring runes a lot.

Hahaha!!! Oh…

Um, sure. That would require that reading thing again. Tallnecks ain’t gonna climb themselves.

Depends on how many prison breaks you plan on doing each week.

/shrug, /shrug and /shrug.

Sure.

Awwwwww c’mon DM, you don’t even have to read that much! :smirk:

And I gave all the page numbers for all the book references, you don’t even have to search for stuff…

Ok I will be here twiddling my Kobold thumbs and muttering things in Draconic in the meantime because whether or not I invest heavily into Familiar Master depends on the answer to the above posed question.

So you’re saying we should have just gone with Ruins of Azlant?

quit whining Aloy :wink:

2 Likes

Hey DM, how exasperated would your sigh be if I was to say I am tossing around another idea for Sorcerer /Beast Master and would it be possible to acquire say a Velociraptor as an animal companion in this setting?

I would let you have a velociraptor if you could defeat it and it’s pack mates. We would just turn you and them loose in the zoo at night. :grinning:

1 Like

I can think of very few ways to pull ever dottari, Chelish Citizen’s Group militia member, Order of the Rack Hellknight, Asmodean Inquisitor, and devil in Kintargo than to walk the streets with a velociraptor by your side.

Challenge accepted!