[CLOSED] Strength of Thousands, Thursday nights 7:30-10:30 PM eastern time zone

So, I still advocate playing DDO as an alternative filler!

I may want to run something when Pathfinder 2.0 rules are made official, but likely not before.

I better reinstall it and see find my old account

I’m willing to give it a shot.

I did a reinstall and I have a bunch of characters I can’t use because of the pay to play features not being turned on. I’m sure a subscription would fix most of them (Warforged and Monk being the primary culprtis). I forget how the server system works exactly though. I think OTG has classically been on Gallahandra I assume since I have like 11 characters on that server… one of which is a 17 Cleric. I also have about 1700+ “coins” for purchasing content or something like that.

A few questions cropped up in my mind when I was installing:

I see that they have big content packages like Ravenloft etc. Are those self contained adventure paths or does it just mix them into the regular Stormreach stuff of the vanilla game?

If we did this I am assuming that we would have characters that we only used together on Thursday nights. Can 6 people play a dungeon together?

Would we just start at level 1 and work them up?

Just a lurker , but I am playing DDO right now. Ravenloft is its own area, with its own quests. With a saga associated with it. It also gives access to sentience weapons and some other stuff. I like it so I play it at least once every life. More if I am doing Epic levels on the life I am working on.

You can have up to 6 in a group. Missions have various levels from casual, normal, hard, Elite and reaper. But only one person needs to be VIP to open the mission on elite from the start. They just have to be the ones that start the instance with the quest giver/object. Without being a VIP, or having a character on their 3rd life you have to run a dungeon/mission to work your way up to playing it on elite which gets you full favor from the quest. And every 100 favor gets you 25 DP.

Mith

I had imagined us starting them at level 1, but I’m not sure that everyone is even interested yet. Most seemed to be willing, but I’m not sure that I heard Grapper chime in at all.

So, just hypothetically, what classes would people want to play?

I’ve been playing DDO lately, so I have a VIP account running and can get us into Elite difficulty as Mithinar mentioned above.

One thing I always wanted to do was play a repeating crossbow character. So I would probably play that.

I looked at some builds and evidently primarily Rogue is the way to go for that. Since we have 1 module to go before we have to decide if we are even doing this I will do some more research and maybe start a test character or 5.

As I have said every time we get to this point, I am willing to play anything the group wants to play.

Im game to play DDO also. Its been a LONG time since I played and too be honest I never got very far into it. So I vote to start at level 1. No idea what class Ill play but will also look into it when we are closer to finishing the module. I may just grab something that fills a spot since I wont be able to try it out first since we will be starting at 1.

Sounds good, not playing in years so I too would prefer a lvl 1 start.

As for a class, maybe I’ll go Sorc, Bard or wizard.

Downloaded DDO

I’m thinking Warlock would be my first preference. I haven’t done one of those yet. My next preference would probably be Artificer. Last and least would be Favored Soul if I feel we need a party healer, but we’ll see.

I think I’m gonna go ranger. He’s versatile ranged weapons and close combat weapons. Plus he gets duel wield.

I’ll wait to DL the game though till we’re a week out. That way I won’t be tempted to play it.

What would the perfect 6 man/woman group makeup be?

Heh, I’m not even a little bit sure, Eddy. The game has changed a lot since I played in a regular group. Almost all of the playing I have done lately is just soloing through content on my monk with a tag-along henchman healer when needed.

Since our group isn’t all that experienced in the game with just a couple exceptions, I would say that it would probably be beneficial to have a slightly more dedicated healer. Most ailments can be cured via potions, but it’s handy to have a healer when the shit is hitting the fan and damage is coming in faster than potions can fix it. If no one wants that job, I’ll pick it up if I think we need it. If we have enough off heals through bard/ranger/druid/light-monk etc., then it may be a non-issue.

I get the general impression that tanks are only REALLY necessary in raids or very hard boss fights. It would probably be handy to have someone who was tank-oriented and had intimidate/taunts, but I don’t think it’s a requirement.

Otherwise, I figure just play what you want to. If you want to play and assassin type rogue while Daemoro plays a repeating-crossbow rogue, then there’s no problem with that. More disarm and unlock abilities is not a bad thing. We probably do want a good mix of physical damage dealers and magical buffers/damage dealers, but that shouldn’t be too hard achieve.

Actually, unless someone else wants to take the healer position, I think I found a build that I can be fairly happy with. It’s not the best at the lowest levels, nor the highest, but it should be pretty decent in the middle for both healing and helping out with damage.

The free one only has certain classes/races unlocked, pay version has more

Game night!

Woot woot!

hopefully Ugly gets on early, I want to pick his brain…….

I’m available, Eddy.

Guys I’m sorry.

I went to the local brewery with my wife at 6 and started talking to someone their we hadn’t seen for 10 years. Lost complete track of time and just got home.