VTT Client: Fantasy Grounds Classic (Ultimate License)
Host DM Name: OTG_Rando
Host Password: will provide via Discord
Game System: Pathfinder (2)
Voice: OTG Guild Discord - VTT channel
Dates/Time: Thursday August 13th, 8-11 EDT, then weekly same day/time till completed
Preferred Party Size: 4-6
- ChacoBlue - ???
- Ocelot - ???
- Ryukan - ???
- Mithinar - ???
- Quixote - ???
- Airen - ???
Party is full.
The city of Kintargo has a new lord-mayor, but he’s not someone interested in maintaining that city’s free spirit. Paracount Barzillai Thrune has placed the city under martial law, and his cruel proclamations and sinister plans for the city bode ill. Can a small group of heroes and would-be rebels stand against the might of the Thrice-Damned House of Thrune and the Church of Asmodeus and save their home town from being crushed under the boot of an infernal tyrant? Will one of Cheliax’s most powerful inquisitors make the city his playground, or can the rebels known as the Silver Ravens rise up to bring a new era of freedom to the so called Silver City of Kintargo? Join the rebellion! Save Kintargo! DOWN WITH THRUNE!
The game world is Golarion (the default world of the Pathfinder RPG), and the setting for this particular adventure is the city of Kintargo in the Archduchy of Ravounel which is part of the nation of Cheliax.
Time wise, the adventure takes place in the year 4715,which is 5 years in the “past” of the current Pathfinder 2 timeline. Yes folks, we’re time travelling!
Due to recent internal turmoil in the nation of Cheliax, martial law has been declared in most of the major cities of the nation - including the city of Kintargo. The old Lord Mayor of the city, Jilia Bainilus, is missing and has been rumoured to have fled the city for the distant shores of Arcadia. A new Lord Mayor, in the form of Her Infernal Majestrix Queen Abrogail II’s cousin, Barzillai Thrune, has been appointed.
Kintargo, a city that prides itself on its diversity, creative spirit, and artistry, was initially hostile to the change, but the agents of the new Lord Mayor were quick to act and a week before the adventure starts they struck. In a night of arson and murder, known now as the Night of Ashes, they drove off, captured, or killed many known agitators, dissidents, and other vocal opponents of the Thrune regime.
Already the city feels like a different place. Barzillai Thrune’s first seven proclamations have given the city’s citizens a grim preview of the times to come.
The day dawns with a light drizzle as dozens of Kintargans gather at the northern end of Aria Park, across the street from the opera house (Barzillai’s appropriated headquarters), to protest the paracount and his proclamations…
Characters will start at level 1. Characters can expect to reach levels 16-18 by the adventure path’s end.
Everything from the following published Paizo sources is valid for creating characters:
- Pathfinder Core Rulebook
- Pathfinder Advanced Players Guide
- Lost Omens World Guide
- Lost Omens Character Guide
With the following exceptions:
- no evil alignments
- no lizardfolk, hobgoblins, or orcs
- ask the GM about archetypes from Lost Omen’s World Guide or Lost Omens Character Guide
- ask the GM about the rare backgrounds from Advanced Players Guide
- ask the GM about stuff from Lost Omens Gods and Magic (we’d have to enter it by hand)
Character backgrounds/hooks for the adventure are described in the Hell’s Rebels Players Guide which can be freely downloaded from Paizo’s website. Updated backgrounds for PF2 will be forthcoming.
The adventure path was written for PF1 and will have to be converted for PF2. A lot of the content in the players guide may not make sense. The GM is working on new updated backgrounds appropriate for PF2.
No purchases necessary.
Will be using Guild Discord for voice communication and Fantasy Grounds Classic as our virtual table top. A free demo license of Fantasy Grounds Classic is fine for connecting to my game. We may or may not make the jump to Fantasy Grounds Unity in the future; again no purchase would be necessary, a demo version of the software would be fine.
Session Zero (Thursday August 13th) will have character creation/input/discussion. We’ll be meeting for Session Negative One on Thursday August 6th for the players to discuss character ideas as well as to ask questions of the GM in person. Y’all can also discuss character concepts and/or ask questions in replies to this thread.
- Character’s can “swap” spaces in tight spaces. If Character A strides or steps into character B’s space, Character B can take an immediate step as a reaction to move out of the way.
- Magical Implement Rules (stolen from 4E D&D and modified for PF2) forthcoming.