Champion points for dummies

I just scrolled through the 5.1 patch notes and I see no changes to the actual champion point perks.

But you may want to rethink some things. With physical resistance applying to bleeds, if that is a weakness for you and you lack physical resistance, then yeah, you should put points in there.

Going beyond the dummies level treatment, I am starting to get an appreciation for how complicated this stuff gets. For example my son is theorycrafting Werewolves. They get multipliers on Stamina, and there is a cap on resistances etc. So if you are pushing end game gear where caps come into play, odds are you will want to tweak where your points are beyond the mere efficiency break points I describe above. This is sort of my problem with the guides…unless you exactly match their gear and point distributions, and buff food, and traits, then you may not be optimal with the suggested CP levels.

For example my son and I went around and around the tree on what level of resistance to get. If you are in PVE, there is cap, and there is no point in going over cap. But if you are in PVP, players are running around with 5-15K pen in basic builds, so likely you want to go over cap. But the more you over cap, the harder it is to get big pools for health, stamina, magicka, or decent recovery stats for them. So there is a trade off. At cap you take half damage from whatever you are resisting (physical or spell). If they pen that cap by around 10K, then you take something like 15% more damage, but if they pen it by 20K or so, you take a lot more. Some builds focus on pen. So do you gear for cap, or over cap to deal with the average player, or do you try to max it? This stuff hurts my head.

We were going through the same thing with sprint speed. In PVP Cyrodiil, if we want to be in WW form, odds are we will be sprinting a lot. You cap speed at +100%. 5pcs medium gives you +15%. Spriting gives +40%. Steed Mundus gives you 10%. Werewolf gives 30% iirc. Major expedition multiplies bonuses by 1.3. Minor expedition multiplies by 1.1. If we went for the Cowards Set with a major expedition when you sprint, then we would be over +100%, and it is not worth it. We can not cap movement at +100% without sprinting, and with sprinting we cap with just sprinting, so if we go for a movement set, we should maybe get something that lets us sprint. So there is a light set that lets you sprint for 50% less stamina and regenerates 1000 Magicka as you do it. But it is light armor, so to use it for melee, we would want to go weapons and jewelry on it, which means massive grinding on those dungeons to score those specific pieces.