Great post Edz. I am LOVING this game. So many of the mechanics are so well done. Here are some of my suggestions. I’ll add to this.
- bank: We need company banks/storage. Multiple tabs, ability to restrict access to tabs, quantities withdrawn, etc.
- Increase company size. Would love to see increased to 500 .
- A chat channel for companies to communicate. Whatever size is, if a guild needs more than one, they need to be able to have common chat between them.
- As a crafter you can never have enough space, especially in town storage. In my storage I have so many types of motes, wisps, etc, Crafting reagents Flux, tannin, sandpaper, etc Gems of various levels, crafting attunements, food items, armors, weapons, etc, that I don’t even have space for the actual crafting items: lumber, ingots, hides, linens, etc. I’d like to be able to have at least a stack of 500 of each of those in addition to all that other stuff.
Currently we have to divide up our crafting into different towns. Traveling around to place the right crafting materials in the right town and to travel to those towns to craft and make sure you have ALL the required materials is insane! And add into the mix early game where you have to know what towns have which stations upgraded, its painful!
I’d like to see all the town storage increased, at least, to 3 times what they are now.
I’d like to have a shared storage between ALL my towns where I can, at least, keep my reagents (sand paper, flux, tannin, solvents, etc)
At a minimum I’d like to be able to share storage’s between the different tier towns (low, medium, high).
Increase Azoth maximum. All this mandatory jumping around to craft causes me to burn all my azoth.
Guild transactions logged: money added and taken. When we have guild bank same info.
Ability to see friends houses or default highest person houses in town instead of always person with highest house score. If multiple friends in one type of house, friend with highest score is displayed.
If mobs are chasing a person, they shouldn’t peel off and attack you because they ran past you. Also, immunity from mob attack when harvesting a node. This would mean you have to be out of combat to start harvesting a node. (of course if you are in combat you can’t start harvesting to escape the mob).
Inventory sorting improvements:
I want to be able to sort by item type and by level within type. Like see all my dyes so i can grab them to dye my armor. Or all my gems grouped together and sorted by tier so i can quickly see what i’m after.
- We need to be able to delete any quest from any zone.
- We need to be able to pin more than 3 quests at a time.
- I would like to see quests appear on the map whether they are pinned or not
Storage Storage and more Storage
Having played enough hours to accumulate a TON of stuff, i feel storage is extremely limited. With all the reagents (which weigh too much): sandpaper, tannin, sand flux, oil, solvents, etc, plus all those special items you collect and can add to crafting an item, plus this, that and the other thing, i had absolutely no room for actual crafting materials like stacks of the various woods, metals, leathers. I didn’t store extra armor or weapons, there just isn’t enough storage.
For example, if i go out and get a bunch of starmetal ore i can’t process it (which greatly reduces weight) until i craft enough steel. So i need to be able to store several hundred steel. And there are many examples like this. Same goes for woods, hides, fiber… you have to process it immediately to bring down weight, but you have to store it until you can go out and get reagents.
Unless the undocumented ‘plan’ is for us to use different cities to store and craft different types of materials, which is a pain in the butt with limited transportation systems, there just isn’t enough storage.
I would say storage in each town should be increased 3 fold minimum and all the reagents weight should be reduced greatly.
Also we need much better sorting of storage. I want to be able to see all my dyes together, or all my gems for example. I’d like to be able to sort on gems, separated by cut and uncut, and sorted by level within each of those categories. How about sorting cut gems by stats?
I’d like to see some kind of armor set area with separate folders/rooms/? for sets of armor. For example i’d like to be able to store a mining set, havesting set, lumberjack set, general luck set. Not to mention light, medium, and heavy sets. And weapons with each set.
Very important: I want to be able to somehow lock items in storage so i don’t accidentally sell them. Its convenient that we can post anything from storage to the trading post, but dangerous. Maybe all armors and weapons should be exempt from this ability? So for armor and weapons you have to move them to your personal inventory in order to list it to sell.
I feel like the current storage system forces an on-demand kind of mentality where i can’t store up wood for furniture, but rather have to go out and get it and use it by crafting immediately otherwise the sandpaper, metals, and wood for making furniture will just take up too much weight. I don’t like that. For example, I was making storage boxes for the guild but would run out of sandpaper. So i’d have to go loot chests. Well i got more than sandpaper, tannin’s an stuff i will use later. The weight adds up way too quickly.
Shared Storage: I’d like to have a shared storage between ALL my towns where I can, at least, keep my reagents (sand paper, flux, tannin, solvents, etc) There is nothing worse than using azoth to port to a town to make something for a guildie only to realize you forgot a key ingredient. I’d love to have access to all my storage from any town. Store my oil in Weavers Fen, my Star Metal and Wyrdwood in MourningDale, etc and be able to craft from wherever. I’d like to hear an explanation of why storage is the way it currently is.